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Blender V4.3
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#include <sky_float3.h>
Public Member Functions | |
| float3 ()=default | |
| float3 (const float *ptr) | |
| float3 (const float(*ptr)[3]) | |
| float3 (float value) | |
| float3 (int value) | |
| float3 (float x, float y, float z) | |
| operator const float * () const | |
| operator float * () | |
| float | length_squared () const |
| float | length () const |
| void | operator+= (const float3 &b) |
Static Public Member Functions | |
| static float | distance (const float3 &a, const float3 &b) |
Public Attributes | |
| float | x |
| float | y |
| float | z |
Friends | |
| float3 | operator* (const float3 &a, float b) |
| float3 | operator* (float b, const float3 &a) |
| float3 | operator- (const float3 &a, const float3 &b) |
| float3 | operator- (const float3 &a) |
| float3 | operator+ (const float3 &a, const float3 &b) |
| float3 | operator* (const float3 &a, const float3 &b) |
Definition at line 26 of file sky_float3.h.
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default |
Referenced by ccl_try_align().
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inline |
Definition at line 31 of file sky_float3.h.
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inline |
Definition at line 33 of file sky_float3.h.
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inlineexplicit |
Definition at line 35 of file sky_float3.h.
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inlineexplicit |
Definition at line 37 of file sky_float3.h.
Definition at line 39 of file sky_float3.h.
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inline |
Definition at line 76 of file sky_float3.h.
References length_squared(), and sqrt().
Referenced by len().
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inline |
Definition at line 71 of file sky_float3.h.
References z.
Referenced by len_squared(), and length().
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inline |
Definition at line 41 of file sky_float3.h.
References x.
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inline |
Definition at line 46 of file sky_float3.h.
References x.
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inline |
Definition at line 91 of file sky_float3.h.
References b.
Definition at line 98 of file sky_float3.h.
Definition at line 51 of file sky_float3.h.
Definition at line 56 of file sky_float3.h.
Definition at line 86 of file sky_float3.h.
Definition at line 66 of file sky_float3.h.
Definition at line 61 of file sky_float3.h.
| float float3::x |
Definition at line 27 of file sky_float3.h.
Referenced by SVMCompiler::add_node(), atmosphere_intersection(), attr_create_motion_from_velocity(), attr_create_pointiness(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), bsdf_ashikhmin_shirley_sample(), bsdf_hair_chiang_eval(), bsdf_hair_chiang_sample(), bsdf_hair_huang_eval_r(), bsdf_hair_huang_sample(), bsdf_microfacet_sample(), bsdf_sheen_eval(), bsdf_sheen_sample(), bvh_aligned_node_intersect(), bvh_clamp_direction(), bvh_unaligned_node_intersect_child(), BVHSpatialSplit::BVHSpatialSplit(), camera_panorama_direction(), camera_sample_panorama(), camera_sample_perspective(), ccl_try_align(), color_balance_float(), color_float_to_byte(), color_linear_to_srgb_v3(), color_srgb_to_linear_v3(), compute_3d_gabor_noise_cell(), compute_3d_orientation(), BVHUnaligned::compute_node_transform(), TextureMapping::compute_transform(), curvebounds(), LightManager::device_update_background(), differential_dudv(), direction_to_central_cylindrical(), direction_to_equiangular_cubemap_face(), direction_to_equirectangular_range(), direction_to_fisheye(), direction_to_fisheye_equisolid(), direction_to_fisheye_lens_polynomial(), direction_to_mirrorball(), direction_to_spherical(), euler_to_transform(), film_apply_pass_pixel_overlays_rgba(), film_calculate_shadow_catcher_matte_with_shadow(), film_get_pass_pixel_combined(), film_get_pass_pixel_float3(), film_get_pass_pixel_float4(), film_get_pass_pixel_light_path(), film_get_pass_pixel_shadow_catcher(), film_write_adaptive_buffer(), film_write_combined_transparent_pass(), get_float3(), MikkMeshWrapper< is_subd >::GetNormal(), MikkMeshWrapper< is_subd >::GetPosition(), BoundBox::grow_safe(), BoundBox::grow_safe(), h_to_gamma(), BoundBox::half_area(), hash_float3_to_float(), hash_float3_to_float2(), hash_float3_to_float3(), hsl_to_rgb(), hsv_to_rgb(), blender::io::obj::OBJImportTest::import_and_check(), ShaderManager::init_xyz_transforms(), integrate_camera_sample(), BoundBox::intersects(), iridescence_lookup_sensitivity(), kernel_background_evaluate(), kernel_tex_image_interp_3d(), light_tree_emitter_importance(), make_int4(), make_transform_frame(), map_to_sphere(), map_to_tube(), microfacet_beckmann_sample_vndf(), microfacet_ggx_sample_vndf(), mirrorball_to_direction(), ObtainCacheParticleData(), operator const float *(), operator float *(), VertexAverageComparator::operator()(), BVH2::pack_aligned_node(), phase_fournier_forand(), phase_fournier_forand_newton(), phase_sample_direction(), primitive_motion_vector(), primitive_ptex(), ray_offset(), reduce_add(), rgb_to_hsl(), rgb_to_hsv(), rotate_around_axis(), BoundBox::safe_area(), safe_divide_even_color(), safe_divide_shadow_catcher(), sample_wh(), set_attribute_float3(), SKY_nishita_skymodel_precompute_sun(), SKY_nishita_skymodel_precompute_texture(), sky_spherical_coordinates(), snoise_3d(), spec_to_xyz(), stack_store_float3(), sun_radiation(), svm_brick(), svm_checker(), svm_gradient(), svm_magic(), svm_mix_burn(), svm_mix_color(), svm_mix_div(), svm_mix_dodge(), svm_mix_hue(), svm_mix_overlay(), svm_node_curves(), svm_node_hsv(), svm_node_normal(), svm_node_tangent(), svm_node_tex_gabor(), svm_node_tex_image(), svm_node_tex_image_box(), svm_node_tex_sky(), svm_node_vector_displacement(), svm_node_vector_map_range(), svm_wave(), TEST(), TEST(), ColorSpaceManager::to_scene_linear(), tonemap_simple(), transform_decompose(), transform_euler(), transform_translate(), BoundBox::transformed(), BoundBox::valid(), volume_fournier_forand_setup(), and Camera::world_to_raster_size().
| float float3::y |
Definition at line 27 of file sky_float3.h.
Referenced by SVMCompiler::add_node(), atmosphere_intersection(), attr_create_motion_from_velocity(), attr_create_pointiness(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), bsdf_ashikhmin_shirley_sample(), bsdf_hair_chiang_eval(), bsdf_hair_chiang_sample(), bsdf_hair_huang_albedo(), bsdf_hair_huang_sample(), bsdf_microfacet_sample(), bsdf_sheen_eval(), bsdf_sheen_sample(), bvh_aligned_node_intersect(), bvh_clamp_direction(), bvh_unaligned_node_intersect_child(), BVHSpatialSplit::BVHSpatialSplit(), camera_panorama_direction(), camera_sample_perspective(), ccl_try_align(), color_balance_float(), color_float_to_byte(), color_linear_to_srgb_v3(), color_srgb_to_linear_v3(), compute_3d_gabor_noise_cell(), compute_3d_orientation(), BVHUnaligned::compute_node_transform(), TextureMapping::compute_transform(), LightManager::device_update_background(), differential_dudv(), direction_to_central_cylindrical(), direction_to_equiangular_cubemap_face(), direction_to_equirectangular_range(), direction_to_fisheye(), direction_to_fisheye_equisolid(), direction_to_fisheye_lens_polynomial(), direction_to_mirrorball(), direction_to_spherical(), euler_to_transform(), film_apply_pass_pixel_overlays_rgba(), film_calculate_shadow_catcher_matte_with_shadow(), film_get_pass_pixel_float3(), film_get_pass_pixel_light_path(), film_get_pass_pixel_shadow_catcher(), film_write_adaptive_buffer(), film_write_combined_transparent_pass(), MikkMeshWrapper< is_subd >::GetNormal(), MikkMeshWrapper< is_subd >::GetPosition(), BoundBox::grow_safe(), BoundBox::grow_safe(), BoundBox::half_area(), hash_float3_to_float(), hash_float3_to_float2(), hash_float3_to_float3(), hsl_to_rgb(), hsv_to_rgb(), ShaderManager::init_xyz_transforms(), integrate_camera_sample(), BoundBox::intersects(), kernel_background_evaluate(), kernel_tex_image_interp_3d(), make_int4(), make_transform_frame(), map_to_sphere(), map_to_tube(), microfacet_beckmann_sample_vndf(), microfacet_ggx_sample_vndf(), mirrorball_to_direction(), VertexAverageComparator::operator()(), BVH2::pack_aligned_node(), phase_fournier_forand(), phase_fournier_forand_newton(), phase_sample_direction(), primitive_motion_vector(), primitive_ptex(), ray_offset(), reduce_add(), rgb_to_hsl(), rgb_to_hsv(), rotate_around_axis(), BoundBox::safe_area(), sample_wh(), set_attribute_float3(), SKY_nishita_skymodel_precompute_sun(), SKY_nishita_skymodel_precompute_texture(), sky_spherical_coordinates(), snoise_3d(), spec_to_xyz(), stack_store_float3(), sun_radiation(), svm_brick(), svm_checker(), svm_gradient(), svm_magic(), svm_mix_burn(), svm_mix_color(), svm_mix_div(), svm_mix_dodge(), svm_mix_hue(), svm_mix_overlay(), svm_mix_sat(), svm_node_curves(), svm_node_hsv(), svm_node_tangent(), svm_node_tex_gabor(), svm_node_tex_image(), svm_node_tex_image_box(), svm_node_tex_sky(), svm_node_vector_displacement(), svm_node_vector_map_range(), svm_wave(), TEST(), TEST(), tonemap_simple(), transform_decompose(), transform_euler(), transform_translate(), BoundBox::transformed(), BoundBox::valid(), volume_fournier_forand_setup(), and Camera::world_to_raster_size().
| float float3::z |
Definition at line 27 of file sky_float3.h.
Referenced by SVMCompiler::add_node(), atmosphere_intersection(), attr_create_motion_from_velocity(), attr_create_pointiness(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), bsdf_ashikhmin_shirley_sample(), bsdf_hair_chiang_eval(), bsdf_hair_chiang_sample(), bsdf_hair_huang_eval_r(), bsdf_hair_huang_sample(), bsdf_microfacet_sample(), bsdf_sheen_eval(), bsdf_sheen_sample(), bvh_aligned_node_intersect(), bvh_clamp_direction(), bvh_unaligned_node_intersect_child(), BVHSpatialSplit::BVHSpatialSplit(), camera_z_depth(), ccl_try_align(), color_balance_float(), color_float_to_byte(), color_linear_to_srgb_v3(), color_srgb_to_linear_v3(), compute_3d_gabor_noise_cell(), compute_3d_orientation(), BVHUnaligned::compute_node_transform(), TextureMapping::compute_transform(), LightManager::device_update_background(), differential_dudv(), direction_to_central_cylindrical(), direction_to_equiangular_cubemap_face(), direction_to_equirectangular_range(), direction_to_fisheye(), direction_to_fisheye_equisolid(), direction_to_fisheye_lens_polynomial(), direction_to_mirrorball(), direction_to_spherical(), euler_to_transform(), film_apply_pass_pixel_overlays_rgba(), film_calculate_shadow_catcher_matte_with_shadow(), film_get_pass_pixel_float3(), film_get_pass_pixel_light_path(), film_get_pass_pixel_shadow_catcher(), film_write_adaptive_buffer(), film_write_combined_transparent_pass(), MikkMeshWrapper< is_subd >::GetNormal(), MikkMeshWrapper< is_subd >::GetPosition(), BoundBox::grow_safe(), BoundBox::grow_safe(), h_to_gamma(), BoundBox::half_area(), hash_float3_to_float(), hash_float3_to_float2(), hash_float3_to_float3(), hsl_to_rgb(), hsv_to_rgb(), ShaderManager::init_xyz_transforms(), integrate_camera_sample(), BoundBox::intersects(), kernel_background_evaluate(), kernel_tex_image_interp_3d(), length_squared(), light_sample_from_position(), light_sample_from_volume_segment(), make_int4(), make_transform_frame(), map_to_sphere(), map_to_tube(), microfacet_beckmann_sample_vndf(), microfacet_ggx_sample_vndf(), mirrorball_to_direction(), VertexAverageComparator::operator()(), BVH2::pack_aligned_node(), phase_fournier_forand(), phase_fournier_forand_newton(), phase_sample_direction(), ray_offset(), reduce_add(), rgb_to_hsl(), rgb_to_hsv(), rotate_around_axis(), BoundBox::safe_area(), sample_wh(), set_attribute_float3(), SKY_nishita_skymodel_precompute_sun(), SKY_nishita_skymodel_precompute_texture(), sky_radiance_nishita(), sky_spherical_coordinates(), snoise_3d(), spec_to_xyz(), spot_light_to_local(), stack_store_float3(), surface_intersection(), svm_checker(), svm_gradient(), svm_magic(), svm_mix_burn(), svm_mix_div(), svm_mix_dodge(), svm_mix_overlay(), svm_mix_val(), svm_node_curves(), svm_node_hsv(), svm_node_tangent(), svm_node_tex_image_box(), svm_node_tex_sky(), svm_node_vector_displacement(), svm_node_vector_map_range(), svm_wave(), TEST(), TEST(), tonemap_simple(), transform_decompose(), transform_euler(), transform_translate(), BoundBox::transformed(), BoundBox::valid(), volume_fournier_forand_setup(), and Camera::world_to_raster_size().