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Blender V4.3
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#include "DRW_render.hh"#include "eevee_camera.hh"#include "eevee_pipeline.hh"#include "eevee_shader.hh"#include "eevee_velocity.hh"Go to the source code of this file.
Classes | |
| class | blender::eevee::ShadingView |
| class | blender::eevee::MainView |
| class | blender::eevee::CaptureView |
| class | blender::eevee::LookdevView |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Macros | |
| #define | shading_views_ (&shading_views_0) |
A view is either:
A pass is a container for scene data. It is view agnostic but has specific logic depending on its type. Passes are shared between views.
Definition in file eevee_view.hh.
| #define shading_views_ (&shading_views_0) |
Definition at line 109 of file eevee_view.hh.
Referenced by blender::eevee::MainView::init(), blender::eevee::MainView::render(), and blender::eevee::MainView::sync().