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Blender V4.3
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#include "paint_hide.hh"#include "MEM_guardedalloc.h"#include "BLI_array_utils.hh"#include "BLI_bit_span_ops.hh"#include "BLI_enumerable_thread_specific.hh"#include "BLI_math_geom.h"#include "BLI_math_vector.h"#include "BLI_utildefines.h"#include "BLI_vector.hh"#include "DNA_object_types.h"#include "BKE_attribute.hh"#include "BKE_ccg.hh"#include "BKE_context.hh"#include "BKE_mesh.hh"#include "BKE_multires.hh"#include "BKE_paint.hh"#include "BKE_pbvh_api.hh"#include "BKE_subdiv_ccg.hh"#include "BKE_subsurf.hh"#include "DEG_depsgraph.hh"#include "WM_api.hh"#include "WM_types.hh"#include "ED_screen.hh"#include "RNA_access.hh"#include "RNA_define.hh"#include "bmesh.hh"#include "mesh_brush_common.hh"#include "paint_intern.hh"#include "sculpt_automask.hh"#include "sculpt_gesture.hh"#include "sculpt_intern.hh"#include "sculpt_islands.hh"#include "sculpt_undo.hh"Go to the source code of this file.
Classes | |
| struct | blender::ed::sculpt_paint::hide::DualBuffer |
| struct | blender::ed::sculpt_paint::hide::DualBitBuffer |
| struct | blender::ed::sculpt_paint::hide::HideShowOperation |
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::sculpt_paint |
| namespace | blender::ed::sculpt_paint::hide |
Implements the bke::pbvh::Tree node hiding operator.
Definition in file paint_hide.cc.