Blender V4.3
FaceIsland Struct Reference

#include <ED_uvedit.hh>

Public Attributes

FaceIslandnext
 
FaceIslandprev
 
BMFace ** faces
 
int faces_len
 
BMUVOffsets offsets
 
float aspect_y
 

Detailed Description

Definition at line 287 of file ED_uvedit.hh.

Member Data Documentation

◆ aspect_y

float FaceIsland::aspect_y

Definition at line 297 of file ED_uvedit.hh.

Referenced by bm_mesh_calc_uv_islands(), and uvedit_pack_islands_multi().

◆ faces

◆ faces_len

◆ next

FaceIsland* FaceIsland::next

Definition at line 288 of file ED_uvedit.hh.

◆ offsets

BMUVOffsets FaceIsland::offsets
Note
While this is duplicate information, it allows islands from multiple meshes to be stored in the same list.

Definition at line 296 of file ED_uvedit.hh.

Referenced by bm_mesh_calc_uv_islands(), island_has_pins(), island_uv_transform(), uv_island_selected(), and uvedit_pack_islands_multi().

◆ prev

FaceIsland* FaceIsland::prev

Definition at line 289 of file ED_uvedit.hh.


The documentation for this struct was generated from the following file: