18 "Neutral displacement value that causes no displacement.\n"
19 "Lower values cause the surface to move inwards, "
20 "higher values push the surface outwards");
22 "Increase or decrease the amount of displacement");
37 switch (node->custom1) {
41 "node_vector_displacement_tangent",
46 return GPU_stack_link(mat, node,
"node_vector_displacement_object", in, out);
49 return GPU_stack_link(mat, node,
"node_vector_displacement_world", in, out);
58 NodeItem
vector = get_input_link(
"Vector", NodeItem::Type::Vector3);
59 NodeItem scale = get_input_value(
"Scale", NodeItem::Type::Float);
61 return create_node(
"displacement",
62 NodeItem::Type::DisplacementShader,
63 {{
"displacement",
vector}, {
"scale", scale}});
79 ntype.
declare = file_ns::node_declare;
80 ntype.
initfunc = file_ns::node_shader_init_vector_displacement;
81 ntype.
gpu_fn = file_ns::gpu_shader_vector_displacement;
#define NODE_CLASS_OP_VECTOR
#define SH_NODE_VECTOR_DISPLACEMENT
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_attribute(GPUMaterial *mat, eCustomDataType type, const char *name)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static void node_declare(NodeDeclarationBuilder &b)
static void node_shader_init_vector_displacement(bNodeTree *, bNode *node)
static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void register_node_type_sh_vector_displacement()
NodeMaterialXFunction materialx_fn
void(* initfunc)(bNodeTree *ntree, bNode *node)
NodeGPUExecFunction gpu_fn
NodeDeclareFunction declare