Blender V4.3
GPUMaterialTexture Struct Reference

#include <GPU_material.hh>

Public Attributes

GPUMaterialTexturenext
 
GPUMaterialTextureprev
 
Imageima
 
ImageUser iuser
 
bool iuser_available
 
GPUTexture ** colorband
 
GPUTexture ** sky
 
char sampler_name [32]
 
char tiled_mapping_name [32]
 
int users
 
GPUSamplerState sampler_state
 

Detailed Description

Definition at line 356 of file GPU_material.hh.

Member Data Documentation

◆ colorband

GPUTexture** GPUMaterialTexture::colorband

Definition at line 361 of file GPU_material.hh.

◆ ima

Image* GPUMaterialTexture::ima

Definition at line 358 of file GPU_material.hh.

◆ iuser

ImageUser GPUMaterialTexture::iuser

Definition at line 359 of file GPU_material.hh.

◆ iuser_available

bool GPUMaterialTexture::iuser_available

Definition at line 360 of file GPU_material.hh.

◆ next

GPUMaterialTexture* GPUMaterialTexture::next

Definition at line 357 of file GPU_material.hh.

◆ prev

GPUMaterialTexture * GPUMaterialTexture::prev

Definition at line 357 of file GPU_material.hh.

◆ sampler_name

char GPUMaterialTexture::sampler_name[32]

Definition at line 363 of file GPU_material.hh.

◆ sampler_state

GPUSamplerState GPUMaterialTexture::sampler_state

Definition at line 366 of file GPU_material.hh.

◆ sky

GPUTexture** GPUMaterialTexture::sky

Definition at line 362 of file GPU_material.hh.

◆ tiled_mapping_name

char GPUMaterialTexture::tiled_mapping_name[32]

Definition at line 364 of file GPU_material.hh.

◆ users

int GPUMaterialTexture::users

Definition at line 365 of file GPU_material.hh.


The documentation for this struct was generated from the following file: