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Blender V4.3
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#include <GPU_material.hh>
Public Attributes | |
| GPUMaterialTexture * | next |
| GPUMaterialTexture * | prev |
| Image * | ima |
| ImageUser | iuser |
| bool | iuser_available |
| GPUTexture ** | colorband |
| GPUTexture ** | sky |
| char | sampler_name [32] |
| char | tiled_mapping_name [32] |
| int | users |
| GPUSamplerState | sampler_state |
Definition at line 356 of file GPU_material.hh.
| GPUTexture** GPUMaterialTexture::colorband |
Definition at line 361 of file GPU_material.hh.
| Image* GPUMaterialTexture::ima |
Definition at line 358 of file GPU_material.hh.
| ImageUser GPUMaterialTexture::iuser |
Definition at line 359 of file GPU_material.hh.
| bool GPUMaterialTexture::iuser_available |
Definition at line 360 of file GPU_material.hh.
| GPUMaterialTexture* GPUMaterialTexture::next |
Definition at line 357 of file GPU_material.hh.
| GPUMaterialTexture * GPUMaterialTexture::prev |
Definition at line 357 of file GPU_material.hh.
| char GPUMaterialTexture::sampler_name[32] |
Definition at line 363 of file GPU_material.hh.
| GPUSamplerState GPUMaterialTexture::sampler_state |
Definition at line 366 of file GPU_material.hh.
| GPUTexture** GPUMaterialTexture::sky |
Definition at line 362 of file GPU_material.hh.
| char GPUMaterialTexture::tiled_mapping_name[32] |
Definition at line 364 of file GPU_material.hh.
| int GPUMaterialTexture::users |
Definition at line 365 of file GPU_material.hh.