Blender V4.3
windows.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#ifndef __UTIL_WINDOWS_H__
6#define __UTIL_WINDOWS_H__
7
8#ifdef _WIN32
9
10# ifndef NOGDI
11# define NOGDI
12# endif
13# ifndef NOMINMAX
14# define NOMINMAX
15# endif
16# ifndef WIN32_LEAN_AND_MEAN
17# define WIN32_LEAN_AND_MEAN
18# endif
19
20# include <windows.h>
21
22#endif /* _WIN32 */
23
25
26bool system_windows_version_at_least(int major, int build);
27
29
30#endif /* __UTIL_WINDOWS_H__ */
void build(btStridingMeshInterface *triangles, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax)
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN bool system_windows_version_at_least(int major, int build)
Definition windows.cpp:13