Blender V4.3
nviewtriangulation.h
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1// Copyright (c) 2009 libmv authors.
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to
5// deal in the Software without restriction, including without limitation the
6// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7// sell copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in
11// all copies or substantial portions of the Software.
12//
13// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19// IN THE SOFTWARE.
20//
21// Compute a 3D position of a point from several images of it. In particular,
22// compute the projective point X in R^4 such that x = PX.
23//
24// Algorithm is the standard DLT; for derivation see appendix of Keir's thesis.
25
26#ifndef LIBMV_MULTIVIEW_NVIEWTRIANGULATION_H
27#define LIBMV_MULTIVIEW_NVIEWTRIANGULATION_H
28
29#include "libmv/base/vector.h"
32
33namespace libmv {
34
35// x's are 2D coordinates (x,y,1) in each image; Ps are projective cameras. The
36// output, X, is a homogeneous four vectors.
37template <typename T>
38void NViewTriangulate(const Matrix<T, 2, Dynamic>& x,
39 const vector<Matrix<T, 3, 4>>& Ps,
40 Matrix<T, 4, 1>* X) {
41 int nviews = x.cols();
42 assert(nviews == Ps.size());
43
44 Matrix<T, Dynamic, Dynamic> design(3 * nviews, 4 + nviews);
45 design.setConstant(0.0);
46 for (int i = 0; i < nviews; i++) {
47 design.template block<3, 4>(3 * i, 0) = -Ps[i];
48 design(3 * i + 0, 4 + i) = x(0, i);
49 design(3 * i + 1, 4 + i) = x(1, i);
50 design(3 * i + 2, 4 + i) = 1.0;
51 }
52 Matrix<T, Dynamic, 1> X_and_alphas;
53 Nullspace(&design, &X_and_alphas);
54 X->resize(4);
55 *X = X_and_alphas.head(4);
56}
57
58// x's are 2D coordinates (x,y,1) in each image; Ps are projective cameras. The
59// output, X, is a homogeneous four vectors.
60// This method uses the algebraic distance approximation.
61// Note that this method works better when the 2D points are normalized
62// with an isotopic normalization.
63template <typename T>
64void NViewTriangulateAlgebraic(const Matrix<T, 2, Dynamic>& x,
65 const vector<Matrix<T, 3, 4>>& Ps,
66 Matrix<T, 4, 1>* X) {
67 int nviews = x.cols();
68 assert(nviews == Ps.size());
69
70 Matrix<T, Dynamic, 4> design(2 * nviews, 4);
71 for (int i = 0; i < nviews; i++) {
72 design.template block<2, 4>(2 * i, 0) = SkewMatMinimal(x.col(i)) * Ps[i];
73 }
74 X->resize(4);
75 Nullspace(&design, X);
76}
77
78} // namespace libmv
79
80#endif // LIBMV_MULTIVIEW_RESECTION_H
#define X
double Nullspace(TMat *A, TVec *nullspace)
Definition numeric.h:158
Mat23 SkewMatMinimal(const Vec2 &x)
Definition numeric.h:477
void NViewTriangulate(const Matrix< T, 2, Dynamic > &x, const vector< Matrix< T, 3, 4 > > &Ps, Matrix< T, 4, 1 > *X)
void NViewTriangulateAlgebraic(const Matrix< T, 2, Dynamic > &x, const vector< Matrix< T, 3, 4 > > &Ps, Matrix< T, 4, 1 > *X)