|
Blender V4.3
|
Functions | |
| static void | node_declare (NodeDeclarationBuilder &b) |
| static void | node_shader_buts_ambient_occlusion (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static int | node_shader_gpu_ambient_occlusion (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_init_ambient_occlusion (bNodeTree *, bNode *node) |
|
static |
Definition at line 12 of file node_shader_ambient_occlusion.cc.
References b, blender::nodes::SocketDeclaration::hide_value, and min.
|
static |
Definition at line 21 of file node_shader_ambient_occlusion.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
|
static |
Definition at line 28 of file node_shader_ambient_occlusion.cc.
References divide_ceil_u(), GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_AO, GPU_stack_link(), and SHD_AO_INSIDE.
|
static |
Definition at line 52 of file node_shader_ambient_occlusion.cc.