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Blender V4.3
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Go to the source code of this file.
Macros | |
| #define | MAX_PARAM 12 |
| #define | MAX_INSTANCE 6 |
Functions | |
| define("MAX_PARAM", STRINGIFY(MAX_PARAM)) .push_constant(Type | do_static_compilation (true) .define("widgetID" |
| define("MAX_PARAM", STRINGIFY(MAX_PARAM)) .push_constant(Type | push_constant (Type::VEC4, "parameters", MAX_PARAM) .additional_info("gpu_shader_2D_widget_shared") |
| gl_InstanceID | push_constant (Type::VEC4, "parameters",(MAX_PARAM *MAX_INSTANCE)) .additional_info("gpu_shader_2D_widget_shared") |
| #define MAX_INSTANCE 6 |
Definition at line 25 of file gpu_shader_2D_widget_info.hh.
| #define MAX_PARAM 12 |
Definition at line 24 of file gpu_shader_2D_widget_info.hh.
| define("MAX_PARAM", STRINGIFY(MAX_PARAM)) .push_constant(Type do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| define("MAX_PARAM", STRINGIFY(MAX_PARAM)) .push_constant(Type push_constant | ( | Type::VEC4 | , |
| "parameters" | , | ||
| MAX_PARAM | ) |
| gl_InstanceID push_constant | ( | Type::VEC4 | , |
| "parameters" | , | ||
| (MAX_PARAM *MAX_INSTANCE) | ) |