PyDoc_STRVAR(SpatialNoiseShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n" "\n" " Builds a SpatialNoiseShader object.\n" "\n" " :arg amount: The amplitude of the noise.\n" " :type amount: float\n" " :arg scale: The noise frequency.\n" " :type scale: float\n" " :arg num_octaves: The number of octaves\n" " :type num_octaves: int\n" " :arg smooth: True if you want the noise to be smooth.\n" " :type smooth: bool\n" " :arg pure_random: True if you don't want any coherence.\n" " :type pure_random: bool\n" "\n" ".. method:: shade(stroke)\n" "\n" " Spatial Noise stroke shader. Moves the vertices to make the stroke\n" " more noisy.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n")