29 return get_output_default(socket_out_->name, NodeItem::Type::Any);
44 ntype.
declare = file_ns::node_declare;
45 ntype.
gpu_fn = file_ns::node_shader_gpu_point_info;
#define SH_NODE_POINT_INFO
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static int node_shader_gpu_point_info(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void node_declare(NodeDeclarationBuilder &b)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void register_node_type_sh_point_info()
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
NodeMaterialXFunction materialx_fn
NodeGPUExecFunction gpu_fn
NodeDeclareFunction declare