Blender V4.3
node_shader_point_info.cc
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "node_shader_util.hh"
6
8
10{
11 b.add_output<decl::Vector>("Position");
12 b.add_output<decl::Float>("Radius");
13 b.add_output<decl::Float>("Random");
14}
15
17 bNode *node,
18 bNodeExecData * /*execdata*/,
19 GPUNodeStack *in,
20 GPUNodeStack *out)
21{
22 return GPU_stack_link(mat, node, "node_point_info", in, out);
23}
24
26#ifdef WITH_MATERIALX
27{
28 /* NOTE: This node isn't supported by MaterialX. */
29 return get_output_default(socket_out_->name, NodeItem::Type::Any);
30}
31#endif
33
34} // namespace blender::nodes::node_shader_point_info_cc
35
36/* node type definition */
38{
40
41 static blender::bke::bNodeType ntype;
42
44 ntype.declare = file_ns::node_declare;
45 ntype.gpu_fn = file_ns::node_shader_gpu_point_info;
46 ntype.materialx_fn = file_ns::node_shader_materialx;
47
49}
#define NODE_CLASS_INPUT
Definition BKE_node.hh:404
#define SH_NODE_POINT_INFO
Definition BKE_node.hh:993
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
static int node_shader_gpu_point_info(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void node_declare(NodeDeclarationBuilder &b)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void register_node_type_sh_point_info()
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition BKE_node.hh:218
NodeMaterialXFunction materialx_fn
Definition BKE_node.hh:320
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:318
NodeDeclareFunction declare
Definition BKE_node.hh:347