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Blender V4.3
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Go to the source code of this file.
Classes | |
| class | blender::eevee::HiZBuffer |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
The Hierarchical-Z buffer is texture containing a copy of the depth buffer with mipmaps. Each mip contains the maximum depth of each 4 pixels on the upper level. The size of the texture is padded to avoid messing with the mipmap pixels alignments.
Definition in file eevee_hizbuffer.hh.