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| void | blender::nodes::find_node_tree_dependencies (const bNodeTree &tree, Set< ID * > &r_ids, bool &r_needs_own_transform_relation, bool &r_needs_scene_camera_relation) |
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| StringRef | blender::nodes::input_use_attribute_suffix () |
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| StringRef | blender::nodes::input_attribute_name_suffix () |
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| std::optional< StringRef > | blender::nodes::input_attribute_name_get (const IDProperty &props, const bNodeTreeInterfaceSocket &io_input) |
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| bool | blender::nodes::socket_type_has_attribute_toggle (const eNodeSocketDatatype type) |
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| bool | blender::nodes::input_has_attribute_toggle (const bNodeTree &node_tree, const int socket_index) |
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| bool | blender::nodes::id_property_type_matches_socket (const bNodeTreeInterfaceSocket &socket, const IDProperty &property, const bool use_name_for_ids) |
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| std::unique_ptr< IDProperty, bke::idprop::IDPropertyDeleter > | blender::nodes::id_property_create_from_socket (const bNodeTreeInterfaceSocket &socket, const bool use_name_for_ids) |
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| bke::GeometrySet | blender::nodes::execute_geometry_nodes_on_geometry (const bNodeTree &btree, const IDProperty *properties, const ComputeContext &base_compute_context, GeoNodesCallData &call_data, bke::GeometrySet input_geometry) |
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| void | blender::nodes::update_input_properties_from_node_tree (const bNodeTree &tree, const IDProperty *old_properties, IDProperty &properties, const bool use_name_for_ids) |
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| void | blender::nodes::update_output_properties_from_node_tree (const bNodeTree &tree, const IDProperty *old_properties, IDProperty &properties) |
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