bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
static void node_declare(NodeDeclarationBuilder &b)
static int gpu_shader_particle_info(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_particle_info()