Blender V4.3
COM_VectorBlurNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
7
8namespace blender::compositor {
9
10VectorBlurNode::VectorBlurNode(bNode *editor_node) : Node(editor_node)
11{
12 /* pass */
13}
14
16 const CompositorContext & /*context*/) const
17{
18 const bNode *node = this->get_bnode();
19 const NodeBlurData *vector_blur_settings = (const NodeBlurData *)node->storage;
20
22 operation->set_vector_blur_settings(vector_blur_settings);
23 converter.add_operation(operation);
24
25 converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
26 converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
27 converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
28 converter.map_output_socket(get_output_socket(), operation->get_output_socket());
29}
30
31} // namespace blender::compositor
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_vector_blur_settings(const NodeBlurData *settings)