Blender V4.3
btDefaultMotionState.h
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1#ifndef BT_DEFAULT_MOTION_STATE_H
2#define BT_DEFAULT_MOTION_STATE_H
3
4#include "btMotionState.h"
5
9{
10 btTransform m_graphicsWorldTrans;
14
16
17 btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(), const btTransform& centerOfMassOffset = btTransform::getIdentity())
18 : m_graphicsWorldTrans(startTrans),
19 m_centerOfMassOffset(centerOfMassOffset),
20 m_startWorldTrans(startTrans),
22
23 {
24 }
25
27 virtual void getWorldTransform(btTransform & centerOfMassWorldTrans) const
28 {
29 centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse();
30 }
31
34 virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
35 {
36 m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
37 }
38};
39
40#endif //BT_DEFAULT_MOTION_STATE_H
btTransform & getWorldTransform()
BT_DECLARE_ALIGNED_ALLOCATOR()
btTransform m_startWorldTrans
virtual void setWorldTransform(const btTransform &centerOfMassWorldTrans)
btTransform m_centerOfMassOffset
btDefaultMotionState(const btTransform &startTrans=btTransform::getIdentity(), const btTransform &centerOfMassOffset=btTransform::getIdentity())
void * m_userPointer
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:285
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30