Blender V4.3
geometry.h File Reference

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_geometry (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 
ccl_device_noinline void svm_node_geometry_bump_dx (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 
ccl_device_noinline void svm_node_geometry_bump_dy (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 
ccl_device_noinline void svm_node_object_info (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 
ccl_device_noinline void svm_node_particle_info (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 

Function Documentation

◆ svm_node_geometry()

◆ svm_node_geometry_bump_dx()

ccl_device_noinline void svm_node_geometry_bump_dx ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
uint type,
uint out_offset )

◆ svm_node_geometry_bump_dy()

ccl_device_noinline void svm_node_geometry_bump_dy ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
uint type,
uint out_offset )

◆ svm_node_object_info()

◆ svm_node_particle_info()