Blender V4.3
DebugFlags::CUDA Struct Reference

#include <debug.h>

Public Member Functions

 CUDA ()
 
void reset ()
 

Public Attributes

bool adaptive_compile = false
 

Detailed Description

Definition at line 52 of file debug.h.

Constructor & Destructor Documentation

◆ CUDA()

DebugFlags::CUDA::CUDA ( )

Definition at line 41 of file debug.cpp.

References DebugFlags::reset().

Member Function Documentation

◆ reset()

void DebugFlags::CUDA::reset ( )

Definition at line 56 of file debug.cpp.

References NULL.

Referenced by DebugFlags::reset().

Member Data Documentation

◆ adaptive_compile

bool DebugFlags::CUDA::adaptive_compile = false

Definition at line 60 of file debug.h.

Referenced by CCL_NAMESPACE_BEGIN::debug_flags_sync_from_scene().


The documentation for this struct was generated from the following files: