Blender V4.3
node_texture_hueSatVal.cc
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1/* SPDX-FileCopyrightText: 2006 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include "BLI_math_color.h"
10#include "BLI_math_vector.h"
11#include "node_texture_util.hh"
12
14 {SOCK_FLOAT, N_("Hue"), 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, PROP_NONE},
15 {SOCK_FLOAT, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_NONE},
16 {SOCK_FLOAT, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_NONE},
17 {SOCK_FLOAT, N_("Factor"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
18 {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f},
19 {-1, ""},
20};
22 {SOCK_RGBA, N_("Color")},
23 {-1, ""},
24};
25
26static void do_hue_sat_fac(
27 bNode * /*node*/, float *out, float hue, float sat, float val, float *in, float fac)
28{
29 if (fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) {
30 float col[3], hsv[3], mfac = 1.0f - fac;
31
32 rgb_to_hsv(in[0], in[1], in[2], hsv, hsv + 1, hsv + 2);
33 hsv[0] += (hue - 0.5f);
34 if (hsv[0] > 1.0f) {
35 hsv[0] -= 1.0f;
36 }
37 else if (hsv[0] < 0.0f) {
38 hsv[0] += 1.0f;
39 }
40 hsv[1] *= sat;
41 if (hsv[1] > 1.0f) {
42 hsv[1] = 1.0f;
43 }
44 else if (hsv[1] < 0.0f) {
45 hsv[1] = 0.0f;
46 }
47 hsv[2] *= val;
48 if (hsv[2] > 1.0f) {
49 hsv[2] = 1.0f;
50 }
51 else if (hsv[2] < 0.0f) {
52 hsv[2] = 0.0f;
53 }
54 hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col + 1, col + 2);
55
56 out[0] = mfac * in[0] + fac * col[0];
57 out[1] = mfac * in[1] + fac * col[1];
58 out[2] = mfac * in[2] + fac * col[2];
59 }
60 else {
61 copy_v4_v4(out, in);
62 }
63}
64
65static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
66{
67 float hue = tex_input_value(in[0], p, thread);
68 float sat = tex_input_value(in[1], p, thread);
69 float val = tex_input_value(in[2], p, thread);
70 float fac = tex_input_value(in[3], p, thread);
71
72 float col[4];
73 tex_input_rgba(col, in[4], p, thread);
74
75 hue += 0.5f; /* [-0.5, 0.5] -> [0, 1] */
76
77 do_hue_sat_fac(node, out, hue, sat, val, col, fac);
78
79 out[3] = col[3];
80}
81
82static void exec(void *data,
83 int /*thread*/,
84 bNode *node,
85 bNodeExecData *execdata,
86 bNodeStack **in,
87 bNodeStack **out)
88{
89 tex_output(node, execdata, in, out[0], &colorfn, static_cast<TexCallData *>(data));
90}
91
93{
94 static blender::bke::bNodeType ntype;
95
96 tex_node_type_base(&ntype, TEX_NODE_HUE_SAT, "Hue/Saturation/Value", NODE_CLASS_OP_COLOR);
97 blender::bke::node_type_socket_templates(&ntype, inputs, outputs);
99 ntype.exec_fn = exec;
100
102}
#define NODE_CLASS_OP_COLOR
Definition BKE_node.hh:406
void rgb_to_hsv(float r, float g, float b, float *r_h, float *r_s, float *r_v)
void hsv_to_rgb(float h, float s, float v, float *r_r, float *r_g, float *r_b)
Definition math_color.cc:21
MINLINE void copy_v4_v4(float r[4], const float a[4])
@ SOCK_FLOAT
@ SOCK_RGBA
@ PROP_NONE
Definition RNA_types.hh:136
uint col
void node_type_size_preset(bNodeType *ntype, eNodeSizePreset size)
Definition node.cc:4614
void node_type_socket_templates(bNodeType *ntype, bNodeSocketTemplate *inputs, bNodeSocketTemplate *outputs)
Definition node.cc:4570
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static void do_hue_sat_fac(bNode *, float *out, float hue, float sat, float val, float *in, float fac)
static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
void register_node_type_tex_hue_sat()
void tex_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
float tex_input_value(bNodeStack *in, TexParams *params, short thread)
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
Compact definition of a node socket.
Definition BKE_node.hh:103
Defines a node type.
Definition BKE_node.hh:218
NodeExecFunction exec_fn
Definition BKE_node.hh:316
#define N_(msgid)