Blender V4.3
gpu_shader_text_info.hh File Reference

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Functions

flat(Type::VEC4, "color_flat") .no_perspective(Type vertex_in (0, Type::VEC4, "pos") .vertex_in(1
 
flat(Type::VEC4, "color_flat") .no_perspective(Type col vertex_in (2, Type ::IVEC2, "glyph_size") .vertex_in(3
 
flat(Type::VEC4, "color_flat") .no_perspective(Type col offset vertex_in (4, Type ::UINT, "flags") .vertex_out(text_iface) .fragment_out(0
 

Function Documentation

◆ vertex_in() [1/3]

flat(Type::VEC4, "color_flat") .no_perspective(Type vertex_in ( 0 ,
Type::VEC4 ,
"pos"  )

◆ vertex_in() [2/3]

flat(Type::VEC4, "color_flat") .no_perspective(Type col vertex_in ( 2 ,
Type ::IVEC2 ,
"glyph_size"  )

◆ vertex_in() [3/3]

flat(Type::VEC4, "color_flat") .no_perspective(Type col offset vertex_in ( 4 ,
Type ::UINT ,
"flags"  )