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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| flat(Type::VEC4, "color_flat") .no_perspective(Type | vertex_in (0, Type::VEC4, "pos") .vertex_in(1 |
| flat(Type::VEC4, "color_flat") .no_perspective(Type col | vertex_in (2, Type ::IVEC2, "glyph_size") .vertex_in(3 |
| flat(Type::VEC4, "color_flat") .no_perspective(Type col offset | vertex_in (4, Type ::UINT, "flags") .vertex_out(text_iface) .fragment_out(0 |
| flat(Type::VEC4, "color_flat") .no_perspective(Type vertex_in | ( | 0 | , |
| Type::VEC4 | , | ||
| "pos" | ) |
| flat(Type::VEC4, "color_flat") .no_perspective(Type col vertex_in | ( | 2 | , |
| Type ::IVEC2 | , | ||
| "glyph_size" | ) |
| flat(Type::VEC4, "color_flat") .no_perspective(Type col offset vertex_in | ( | 4 | , |
| Type ::UINT | , | ||
| "flags" | ) |