8 .local_group_size(16, 16)
9 .push_constant(Type::MAT4,
"homography_matrix")
10 .image(0,
GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"mask_img")
11 .compute_source(
"compositor_plane_deform_mask.glsl")
12 .do_static_compilation(
true);
15 .local_group_size(16, 16)
16 .push_constant(Type::MAT4,
"homography_matrix")
17 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
18 .sampler(1, ImageType::FLOAT_2D,
"mask_tx")
19 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
20 .compute_source(
"compositor_plane_deform.glsl")
21 .do_static_compilation(
true);
24 .local_group_size(16, 16)
25 .push_constant(Type::INT,
"number_of_motion_blur_samples")
26 .uniform_buf(0,
"mat4",
"homography_matrices[64]")
27 .image(0,
GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"mask_img")
28 .compute_source(
"compositor_plane_deform_motion_blur_mask.glsl")
29 .do_static_compilation(
true);
32 .local_group_size(16, 16)
33 .push_constant(Type::INT,
"number_of_motion_blur_samples")
34 .uniform_buf(0,
"mat4",
"homography_matrices[64]")
35 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
36 .sampler(1, ImageType::FLOAT_2D,
"mask_tx")
37 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
38 .compute_source(
"compositor_plane_deform_motion_blur.glsl")
39 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)