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Blender V4.3
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#include <adaptive_sampling.h>
Public Member Functions | |
| AdaptiveSampling () | |
| int | align_samples (int start_sample, int num_samples) const |
| bool | need_filter (int sample) const |
Public Attributes | |
| bool | use = false |
| int | adaptive_step = 0 |
| int | min_samples = 0 |
| float | threshold = 0.0f |
Definition at line 9 of file integrator/adaptive_sampling.h.
| CCL_NAMESPACE_BEGIN AdaptiveSampling::AdaptiveSampling | ( | ) |
Definition at line 11 of file adaptive_sampling.cpp.
Definition at line 13 of file adaptive_sampling.cpp.
References adaptive_step, max, min, and min_samples.
Referenced by RenderScheduler::get_num_samples_to_path_trace(), TEST(), and TEST().
| bool AdaptiveSampling::need_filter | ( | int | sample | ) | const |
Definition at line 44 of file adaptive_sampling.cpp.
References adaptive_step, min_samples, and sample.
Referenced by TEST(), TEST(), and RenderScheduler::work_need_adaptive_filter().
| int AdaptiveSampling::adaptive_step = 0 |
Definition at line 38 of file integrator/adaptive_sampling.h.
Referenced by align_samples(), RenderScheduler::full_report(), Integrator::get_adaptive_sampling(), need_filter(), TEST(), TEST(), and TEST().
| int AdaptiveSampling::min_samples = 0 |
Definition at line 39 of file integrator/adaptive_sampling.h.
Referenced by align_samples(), RenderScheduler::full_report(), Integrator::get_adaptive_sampling(), need_filter(), BlenderSync::sync_integrator(), TEST(), TEST(), and TEST().
| float AdaptiveSampling::threshold = 0.0f |
Definition at line 40 of file integrator/adaptive_sampling.h.
Referenced by RenderScheduler::full_report(), Integrator::get_adaptive_sampling(), RenderScheduler::render_work_reschedule_on_idle(), and RenderScheduler::work_adaptive_threshold().
| bool AdaptiveSampling::use = false |
Definition at line 37 of file integrator/adaptive_sampling.h.
Referenced by RenderScheduler::full_report(), Integrator::get_adaptive_sampling(), RenderScheduler::get_num_samples_to_path_trace(), RenderScheduler::is_adaptive_sampling_used(), RenderScheduler::render_work_reschedule_on_idle(), TEST(), TEST(), TEST(), TileManager::update(), Film::update_passes(), and RenderScheduler::work_need_update_display().