Blender V4.3
btCollisionShape.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
17
18/*
19 Make sure this dummy function never changes so that it
20 can be used by probes that are checking whether the
21 library is actually installed.
22*/
23extern "C"
24{
26
28}
29
30void btCollisionShape::getBoundingSphere(btVector3& center, btScalar& radius) const
31{
32 btTransform tr;
33 tr.setIdentity();
34 btVector3 aabbMin, aabbMax;
35
36 getAabb(tr, aabbMin, aabbMax);
37
38 radius = (aabbMax - aabbMin).length() * btScalar(0.5);
39 center = (aabbMin + aabbMax) * btScalar(0.5);
40}
41
42btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
43{
44 return getAngularMotionDisc() * defaultContactThreshold;
45}
46
47btScalar btCollisionShape::getAngularMotionDisc() const
48{
50 btVector3 center;
51 btScalar disc;
52 getBoundingSphere(center, disc);
53 disc += (center).length();
54 return disc;
55}
56
57void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btVector3& temporalAabbMin, btVector3& temporalAabbMax) const
58{
59 //start with static aabb
60 getAabb(curTrans, temporalAabbMin, temporalAabbMax);
61
62 btScalar temporalAabbMaxx = temporalAabbMax.getX();
63 btScalar temporalAabbMaxy = temporalAabbMax.getY();
64 btScalar temporalAabbMaxz = temporalAabbMax.getZ();
65 btScalar temporalAabbMinx = temporalAabbMin.getX();
66 btScalar temporalAabbMiny = temporalAabbMin.getY();
67 btScalar temporalAabbMinz = temporalAabbMin.getZ();
68
69 // add linear motion
70 btVector3 linMotion = linvel * timeStep;
72 if (linMotion.x() > btScalar(0.))
73 temporalAabbMaxx += linMotion.x();
74 else
75 temporalAabbMinx += linMotion.x();
76 if (linMotion.y() > btScalar(0.))
77 temporalAabbMaxy += linMotion.y();
78 else
79 temporalAabbMiny += linMotion.y();
80 if (linMotion.z() > btScalar(0.))
81 temporalAabbMaxz += linMotion.z();
82 else
83 temporalAabbMinz += linMotion.z();
84
85 //add conservative angular motion
86 btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep;
87 btVector3 angularMotion3d(angularMotion, angularMotion, angularMotion);
88 temporalAabbMin = btVector3(temporalAabbMinx, temporalAabbMiny, temporalAabbMinz);
89 temporalAabbMax = btVector3(temporalAabbMaxx, temporalAabbMaxy, temporalAabbMaxz);
90
91 temporalAabbMin -= angularMotion3d;
92 temporalAabbMax += angularMotion3d;
93}
94
96const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
97{
98 btCollisionShapeData* shapeData = (btCollisionShapeData*)dataBuffer;
99 char* name = (char*)serializer->findNameForPointer(this);
100 shapeData->m_name = (char*)serializer->getUniquePointer(name);
101 if (shapeData->m_name)
102 {
103 serializer->serializeName(name);
104 }
105 shapeData->m_shapeType = m_shapeType;
106
107 // Fill padding with zeros to appease msan.
108 memset(shapeData->m_padding, 0, sizeof(shapeData->m_padding));
109
110 return "btCollisionShapeData";
111}
112
113void btCollisionShape::serializeSingleShape(btSerializer* serializer) const
114{
116 btChunk* chunk = serializer->allocate(len, 1);
117 const char* structType = serialize(chunk->m_oldPtr, serializer);
118 serializer->finalizeChunk(chunk, structType, BT_SHAPE_CODE, (void*)this);
119}
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
void btBulletCollisionProbe()
virtual void getBoundingSphere(btVector3 &center, btScalar &radius) const
virtual btScalar getAngularMotionDisc() const
getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of...
unsigned calculateSerializeBufferSize() const
virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
Data buffer MUST be 16 byte aligned.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define BT_SHAPE_CODE
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition btVector3.h:82
SIMD_FORCE_INLINE btScalar length() const
Return the length of the vector.
Definition btVector3.h:257
void * m_oldPtr
virtual btChunk * allocate(size_t size, int numElements)=0
virtual void * getUniquePointer(void *oldPtr)=0
virtual void serializeName(const char *ptr)=0
virtual const char * findNameForPointer(const void *ptr) const =0
virtual void finalizeChunk(btChunk *chunk, const char *structType, int chunkCode, void *oldPtr)=0
int len
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64