10 .additional_info(
"eevee_global_ubo");
14 .storage_buf(0, Qualifier::READ_WRITE,
"uint",
"finished_tile_counter")
15 .image(0,
GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D,
"out_mip_0")
16 .image(1,
GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D,
"out_mip_1")
17 .image(2,
GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D,
"out_mip_2")
18 .image(3,
GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D,
"out_mip_3")
19 .image(4,
GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D,
"out_mip_4")
20 .image(5,
GPU_R32F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"out_mip_5")
21 .image(6,
GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D,
"out_mip_6")
22 .specialization_constant(Type::BOOL,
"update_mip_0",
true)
23 .compute_source(
"eevee_hiz_update_comp.glsl");
26 .do_static_compilation(
true)
27 .sampler(0, ImageType::DEPTH_2D,
"depth_tx")
28 .additional_info(
"eevee_hiz_update_base");
31 .do_static_compilation(
true)
33 .sampler(1, ImageType::DEPTH_2D_ARRAY,
"depth_layered_tx")
34 .push_constant(Type::INT,
"layer_id")
35 .additional_info(
"eevee_hiz_update_base");
38 .do_static_compilation(
true)
39 .fragment_out(0, Type::VEC4,
"out_debug_color_add", DualBlend::SRC_0)
40 .fragment_out(0, Type::VEC4,
"out_debug_color_mul", DualBlend::SRC_1)
41 .fragment_source(
"eevee_hiz_debug_frag.glsl")
42 .additional_info(
"eevee_shared",
"eevee_hiz_data",
"draw_fullscreen");
DualBlend::SRC_0 eevee_hiz_data
finished_tile_counter GPU_R32F
#define GPU_SHADER_CREATE_INFO(_info)