Blender V4.3
blender::gpu::Shader Member List

This is the complete list of members for blender::gpu::Shader, including all inherited members.

bind()=0blender::gpu::Shaderpure virtual
compute_layout_declare(const shader::ShaderCreateInfo &info) const =0blender::gpu::Shaderpure virtual
compute_shader_from_glsl(MutableSpan< const char * > sources)=0blender::gpu::Shaderpure virtual
constantsblender::gpu::Shader
defines_declare(const shader::ShaderCreateInfo &info) constblender::gpu::Shader
finalize(const shader::ShaderCreateInfo *info=nullptr)=0blender::gpu::Shaderpure virtual
fragment_interface_declare(const shader::ShaderCreateInfo &info) const =0blender::gpu::Shaderpure virtual
fragment_shader_from_glsl(MutableSpan< const char * > sources)=0blender::gpu::Shaderpure virtual
geometry_interface_declare(const shader::ShaderCreateInfo &info) const =0blender::gpu::Shaderpure virtual
geometry_layout_declare(const shader::ShaderCreateInfo &info) const =0blender::gpu::Shaderpure virtual
geometry_shader_from_glsl(MutableSpan< const char * > sources)=0blender::gpu::Shaderpure virtual
get_ssbo_vertex_fetch_output_num_verts() const =0blender::gpu::Shaderpure virtual
get_uses_ssbo_vertex_fetch() const =0blender::gpu::Shaderpure virtual
init(const shader::ShaderCreateInfo &info, bool is_batch_compilation)=0blender::gpu::Shaderpure virtual
interfaceblender::gpu::Shader
nameblender::gpu::Shaderprotected
name_get() constblender::gpu::Shaderinline
parent_get() constblender::gpu::Shaderinline
parent_set(Shader *parent)blender::gpu::Shaderinline
parent_shader_blender::gpu::Shaderprotected
print_log(Span< const char * > sources, const char *log, const char *stage, bool error, GPULogParser *parser)blender::gpu::Shaderprotected
program_handle_get() const =0blender::gpu::Shaderpure virtual
resources_declare(const shader::ShaderCreateInfo &info) const =0blender::gpu::Shaderpure virtual
set_framebuffer_srgb_target(int use_srgb_to_linear)blender::gpu::Shaderstatic
set_srgb_uniform(GPUShader *shader)blender::gpu::Shaderstatic
Shader(const char *name)blender::gpu::Shader
specialization_constants_init(const shader::ShaderCreateInfo &info)blender::gpu::Shader
srgb_uniform_dirty_get()blender::gpu::Shaderstatic
transform_feedback_disable()=0blender::gpu::Shaderpure virtual
transform_feedback_enable(VertBuf *)=0blender::gpu::Shaderpure virtual
transform_feedback_names_set(Span< const char * > name_list, eGPUShaderTFBType geom_type)=0blender::gpu::Shaderpure virtual
unbind()=0blender::gpu::Shaderpure virtual
uniform_float(int location, int comp_len, int array_size, const float *data)=0blender::gpu::Shaderpure virtual
uniform_int(int location, int comp_len, int array_size, const int *data)=0blender::gpu::Shaderpure virtual
vertex_interface_declare(const shader::ShaderCreateInfo &info) const =0blender::gpu::Shaderpure virtual
vertex_shader_from_glsl(MutableSpan< const char * > sources)=0blender::gpu::Shaderpure virtual
warm_cache(int limit)=0blender::gpu::Shaderpure virtual
~Shader()blender::gpu::Shadervirtual