14#ifdef BLI_MATH_GCC_WARN_PRAGMA
15# pragma GCC diagnostic push
16# pragma GCC diagnostic ignored "-Wredundant-decls"
27float normal_tri_v3(
float n[3],
const float v1[3],
const float v2[3],
const float v3[3]);
29 float n[3],
const float v1[3],
const float v2[3],
const float v3[3],
const float v4[3]);
41float area_tri_v3(
const float v1[3],
const float v2[3],
const float v3[3]);
46 const float normal[3]);
47float area_quad_v3(
const float v1[3],
const float v2[3],
const float v3[3],
const float v4[3]);
59void cross_tri_v3(
float n[3],
const float v1[3],
const float v2[3],
const float v3[3]);
87 const float plane_co[3],
88 const float plane_no[3]);
139 const float f1_no[3],
140 const float f2_no[3]);
144bool is_quad_convex_v3(
const float v1[3],
const float v2[3],
const float v3[3],
const float v4[3]);
145bool is_quad_convex_v2(
const float v1[2],
const float v2[2],
const float v3[2],
const float v4[2]);
153int is_quad_flip_v3(
const float v1[3],
const float v2[3],
const float v3[3],
const float v4[3]);
169float dist_to_line_v2(
const float p[2],
const float l1[2],
const float l2[2]);
197float dist_to_line_v3(
const float p[3],
const float l1[3],
const float l2[3]);
225 const float axis_ref[3]);
233 const float ray_direction[3],
242 const float ray_direction[3],
252 const float bbmin[3],
253 const float bbmax[3],
268 const float bb_min[3],
269 const float bb_max[3],
277 const float bb_min[3],
278 const float bb_max[3],
294 const float projmat[4][4],
295 const float winsize[2],
296 const float mval[2]);
301 const float bbmin[3],
302 const float bbmax[3],
303 bool r_axis_closest[3]);
305 const float winsize[2],
307 const float bbmin[3],
308 const float bbmax[3]);
311float dist_seg_seg_v2(
const float a1[3],
const float a2[3],
const float b1[3],
const float b2[3]);
315 const float ray_orig[3],
316 const float ray_dir[3]);
317float closest_to_line_v2(
float r_close[2],
const float p[2],
const float l1[2],
const float l2[2]);
326float closest_to_line_v3(
float r_close[3],
const float p[3],
const float l1[3],
const float l2[3]);
346 float r_closest_b[2],
370 const float ray_direction[3],
393 float r[3],
const float p[3],
const float v1[3],
const float v2[3],
const float v3[3]);
396 const float ray_origin[3],
397 const float ray_direction[3],
401 const float ray_origin[3],
402 const float ray_direction[3]);
412 const float p[3],
const float l1[3],
const float l2[3],
float epsilon,
float fallback);
416 const float p[2],
const float l1[2],
const float l2[2],
float epsilon,
float fallback);
423 const float plane_no[3],
442#define ISECT_LINE_LINE_COLINEAR -1
443#define ISECT_LINE_LINE_NONE 0
444#define ISECT_LINE_LINE_EXACT 1
445#define ISECT_LINE_LINE_CROSS 2
450int isect_seg_seg_v2(
const float v1[2],
const float v2[2],
const float v3[2],
const float v4[2]);
485 const float v0[2],
const float v1[2],
const float v2[2],
const float v3[2],
float r_vi[2]);
538 const float v0[2],
const float v1[2],
const float v2[2],
const float v3[2],
float r_vi[2]);
575 const float ray_direction_a[3],
576 const float ray_origin_b[3],
577 const float ray_direction_b[3],
582 const float ray_direction_a[3],
583 const float ray_origin_b[3],
584 const float ray_direction_b[3],
595 const float ray_direction[3],
596 const float plane_co[3],
597 const float plane_no[3],
601 const float ray_direction[3],
602 const float plane[4],
630 const float plane_co[3],
641 const float plane_b[4],
642 const float plane_c[4],
656 const float plane_b[4],
674 const float planes[][4],
678 void (*callback_fn)(
const float co[3],
int i,
int j,
int k,
void *user_data),
718 const float ray_direction[3],
725 const float ray_direction[3],
733 const float ray_direction[3],
751 const float tri_b[3][3],
754 int *r_tri_a_edge_isect_count);
769 const float t_b2[2]);
783 const float ray_direction[3]);
795 const float ray_direction[3],
803 const float ray_direction[2],
810 const float ray_direction[3],
824 const float p[2],
const float v1[2],
const float v2[2],
const float v3[2],
const float v4[2]);
826int isect_point_tri_v2(
const float pt[2],
const float v1[2],
const float v2[2],
const float v3[2]);
858 float r_isect_co[3]);
866 const float max2[3]);
875 const float ray_origin[3],
876 const float ray_direction[3]);
878 const float bb_min[3],
879 const float bb_max[3],
890 const float bb_min[3],
891 const float bb_max[3],
896#define ISECT_AABB_PLANE_BEHIND_ANY 0
897#define ISECT_AABB_PLANE_CROSS_ANY 1
898#define ISECT_AABB_PLANE_IN_FRONT_ALL 2
910 const float bbmin[3],
911 const float bbmax[3]);
923 const float p1[3],
const float p2[3],
const float plane[4],
float r_p1[3],
float r_p2[3]);
926 const float plane_array[][4],
940 float w[3],
const float v1[3],
const float v2[3],
const float v3[3],
const float co[3]);
971 float const pt_src[3],
972 const float tri_tar_p1[3],
973 const float tri_tar_p2[3],
974 const float tri_tar_p3[3],
975 const float tri_src_p1[3],
976 const float tri_src_p2[3],
977 const float tri_src_p3[3]);
983 const float p_src[3],
984 const float l_dst_p1[3],
985 const float l_dst_p2[3],
986 const float l_src_p1[3],
987 const float l_src_p2[3]);
996 const float v1[2],
const float v2[2],
const float v3[2],
const float co[2],
float w[3]);
1003 const float v1[2],
const float v2[2],
const float v3[2],
const float co[2],
float w[3]);
1009 const float v1[4],
const float v2[4],
const float v3[4],
const float co[2],
float w[3]);
1026 const float v1[2],
const float v2[2],
const float v3[2],
const float co[2],
float w[3]);
1043 float r_uv[2],
const float st[2],
const float st0[2],
const float st1[2],
const float st2[2]);
1050 float r_uv[2],
const float st[3],
const float st0[3],
const float st1[3],
const float st2[3]);
1059 const float st3[2]);
1064 float r_deriv[2][2],
1069 const float st3[2]);
1077 const float st3[2]);
1093 float mat[4][4],
float vx,
float vy,
float vz,
float px,
float py,
float pz,
float twist);
1094void polarview_m4(
float mat[4][4],
float dist,
float azimuth,
float incidence,
float twist);
1167 const int win_size[2],
1172 float r_projmat[4][4]);
1183bool map_to_tube(
float *r_u,
float *r_v,
float x,
float y,
float z);
1184bool map_to_sphere(
float *r_u,
float *r_v,
float x,
float y,
float z);
1188 const float axis[3],
1200 const float f_no[3],
1203 const float co3[3]);
1209 const float f_no[3],
1213 const float co4[3]);
1220 float **vertnos,
const float polyno[3],
const float **vertcos,
float vdiffs[][3],
int nverts);
1263 const float (*
pos)[3],
1264 const float *weight,
1265 const float (*rpos)[3],
1266 const float *rweight,
1270 float lscale[3][3]);
1382 const float v0[3],
const float v1[3],
const float v2[3],
float dist1,
float dist2);
1394#if BLI_MATH_DO_INLINE
1398#ifdef BLI_MATH_GCC_WARN_PRAGMA
1399# pragma GCC diagnostic pop
#define ATTR_WARN_UNUSED_RESULT
int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
bool isect_point_planes_v3(const float(*planes)[4], int totplane, const float p[3])
bool isect_ray_aabb_v3(const struct IsectRayAABB_Precalc *data, const float bb_min[3], const float bb_max[3], float *r_tmin)
void orthographic_m4(float mat[4][4], float left, float right, float bottom, float top, float nearClip, float farClip)
int isect_seg_seg_v2_point_ex(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float endpoint_bias, float r_vi[2])
void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3])
bool clip_segment_v3_plane_n(const float p1[3], const float p2[3], const float plane_array[][4], int plane_num, float r_p1[3], float r_p2[3])
bool isect_ray_ray_v3(const float ray_origin_a[3], const float ray_direction_a[3], const float ray_origin_b[3], const float ray_direction_b[3], float *r_lambda_a, float *r_lambda_b)
float dist_signed_to_plane3_v3(const float p[3], const float plane[3])
int isect_point_quad_v2(const float p[2], const float v1[2], const float v2[2], const float v3[2], const float v4[2])
float closest_to_ray_v3(float r_close[3], const float p[3], const float ray_orig[3], const float ray_dir[3])
void window_translate_m4(float winmat[4][4], float perspmat[4][4], float x, float y)
float ray_point_factor_v3_ex(const float p[3], const float ray_origin[3], const float ray_direction[3], float epsilon, float fallback)
void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc, const float ray_direction[3])
float closest_seg_seg_v2(float r_closest_a[2], float r_closest_b[2], float *r_lambda_a, float *r_lambda_b, const float a1[2], const float a2[2], const float b1[2], const float b2[2])
struct DistRayAABB_Precalc dist_squared_ray_to_aabb_v3_precalc(const float ray_origin[3], const float ray_direction[3])
float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3])
bool isect_ray_tri_threshold_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], float threshold)
bool isect_ray_plane_v3(const float ray_origin[3], const float ray_direction[3], const float plane[4], float *r_lambda, bool clip)
float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3])
float area_squared_poly_v2(const float verts[][2], unsigned int nr)
bool isect_line_segment_tri_epsilon_v3(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], float epsilon)
float dist_squared_to_projected_aabb(struct DistProjectedAABBPrecalc *data, const float bbmin[3], const float bbmax[3], bool r_axis_closest[3])
void projmat_from_subregion(const float projmat[4][4], const int win_size[2], int x_min, int x_max, int y_min, int y_max, float r_projmat[4][4])
float normal_quad_v3(float n[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3])
bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], unsigned int nr)
int isect_line_line_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float r_i1[3], float r_i2[3])
void interp_cubic_v3(float x[3], float v[3], const float x1[3], const float v1[3], const float x2[3], const float v2[3], float t)
void perspective_m4(float mat[4][4], float left, float right, float bottom, float top, float nearClip, float farClip)
float geodesic_distance_propagate_across_triangle(const float v0[3], const float v1[3], const float v2[3], float dist1, float dist2)
MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2])
float dist_squared_to_plane_v3(const float p[3], const float plane[4])
bool isect_ray_line_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], float *r_lambda)
int barycentric_inside_triangle_v2(const float w[3])
MINLINE float area_tri_v2(const float v1[2], const float v2[2], const float v3[2])
int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
float dist_squared_to_plane3_v3(const float p[3], const float plane[3])
void transform_point_by_seg_v3(float p_dst[3], const float p_src[3], const float l_dst_p1[3], const float l_dst_p2[3], const float l_src_p1[3], const float l_src_p2[3])
int interp_sparse_array(float *array, int list_size, float skipval)
bool isect_ray_tri_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2])
void perspective_m4_fov(float mat[4][4], float angle_left, float angle_right, float angle_up, float angle_down, float nearClip, float farClip)
bool isect_plane_plane_v3(const float plane_a[4], const float plane_b[4], float r_isect_co[3], float r_isect_no[3]) ATTR_WARN_UNUSED_RESULT
float dist_to_plane3_v3(const float p[3], const float plane[3])
bool isect_point_poly_v2(const float pt[2], const float verts[][2], unsigned int nr)
float area_poly_v3(const float verts[][3], unsigned int nr)
void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
MINLINE float area_squared_tri_v2(const float v1[2], const float v2[2], const float v3[2])
void accumulate_vertex_normals_tri_v3(float n1[3], float n2[3], float n3[3], const float f_no[3], const float co1[3], const float co2[3], const float co3[3])
float closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3])
float ray_point_factor_v3(const float p[3], const float ray_origin[3], const float ray_direction[3])
void barycentric_weights_v2_clamped(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
void isect_seg_seg_v3(const float a0[3], const float a1[3], const float b0[3], const float b1[3], float r_a[3], float r_b[3])
MINLINE int axis_dominant_v3_single(const float vec[3])
bool isect_point_planes_v3_negated(const float(*planes)[4], int totplane, const float p[3])
double closest_to_line_v2_db(double r_close[2], const double p[2], const double l1[2], const double l2[2])
MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2])
MINLINE int axis_dominant_v3_ortho_single(const float vec[3])
int isect_line_line_epsilon_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float r_i1[3], float r_i2[3], float epsilon)
MINLINE float plane_point_side_v3(const float plane[4], const float co[3])
float line_point_factor_v2_ex(const float p[2], const float l1[2], const float l2[2], float epsilon, float fallback)
void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3])
bool point_in_slice_seg(float p[3], float l1[3], float l2[3])
bool isect_ray_ray_epsilon_v3(const float ray_origin_a[3], const float ray_direction_a[3], const float ray_origin_b[3], const float ray_direction_b[3], float epsilon, float *r_lambda_a, float *r_lambda_b)
float dist_to_plane_v3(const float p[3], const float plane[4])
bool isect_tri_tri_v2(const float t_a0[2], const float t_a1[2], const float t_a2[2], const float t_b0[2], const float t_b1[2], const float t_b2[2])
void transform_point_by_tri_v3(float pt_tar[3], float const pt_src[3], const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3], const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3])
void polarview_m4(float mat[4][4], float dist, float azimuth, float incidence, float twist)
int isect_seg_seg_v2_lambda_mu_db(const double v1[2], const double v2[2], const double v3[2], const double v4[2], double *r_lambda, double *r_mu)
void interp_weights_quad_v3(float w[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float co[3])
float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3])
float volume_tri_tetrahedron_signed_v3_6x(const float v1[3], const float v2[3], const float v3[3])
void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3])
int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], float r, float r_p1[3], float r_p2[3])
bool isect_seg_seg_v2_simple(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3])
bool isect_ray_plane_v3_factor(const float ray_origin[3], const float ray_direction[3], const float plane_co[3], const float plane_no[3], float *r_lambda)
MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3]) ATTR_WARN_UNUSED_RESULT
bool isect_point_tri_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3], float r_isect_co[3])
void interp_weights_tri_v3(float w[3], const float v1[3], const float v2[3], const float v3[3], const float co[3])
void resolve_tri_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2])
float closest_ray_to_segment_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], float r_close[3])
float line_point_factor_v3_ex(const float p[3], const float l1[3], const float l2[3], float epsilon, float fallback)
bool isect_ray_aabb_v3_simple(const float orig[3], const float dir[3], const float bb_min[3], const float bb_max[3], float *tmin, float *tmax)
float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3])
void limit_dist_v3(float v1[3], float v2[3], float dist)
bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3])
float area_squared_poly_v3(const float verts[][3], unsigned int nr)
float volume_tri_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3])
void cross_poly_v3(float n[3], const float verts[][3], unsigned int nr)
bool isect_ray_seg_v2(const float ray_origin[2], const float ray_direction[2], const float v0[2], const float v1[2], float *r_lambda, float *r_u)
float dist_squared_to_projected_aabb_simple(const float projmat[4][4], const float winsize[2], const float mval[2], const float bbmin[3], const float bbmax[3])
bool isect_axial_line_segment_tri_v3(int axis, const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda)
void accumulate_vertex_normals_poly_v3(float **vertnos, const float polyno[3], const float **vertcos, float vdiffs[][3], int nverts)
void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], float angle)
float dist_squared_ray_to_aabb_v3_simple(const float ray_origin[3], const float ray_direction[3], const float bb_min[3], const float bb_max[3], float r_point[3], float *r_depth)
bool is_quad_flip_v3_first_third_fast(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
bool clip_segment_v3_plane(const float p1[3], const float p2[3], const float plane[4], float r_p1[3], float r_p2[3])
int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], float r, float r_p1[2], float r_p2[2])
void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3])
void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2])
void projmat_dimensions_db(const float winmat_fl[4][4], double *r_left, double *r_right, double *r_bottom, double *r_top, double *r_near, double *r_far)
bool isect_ray_tri_watertight_v3_simple(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2])
void closest_on_tri_to_point_v3(float r[3], const float p[3], const float v1[3], const float v2[3], const float v3[3])
void tangent_from_uv_v3(const float uv1[2], const float uv2[2], const float uv3[2], const float co1[3], const float co2[3], const float co3[3], const float n[3], float r_tang[3])
MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3])
MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[3])
void lookat_m4(float mat[4][4], float vx, float vy, float vz, float px, float py, float pz, float twist)
void axis_dominant_v3_to_m3_negate(float r_mat[3][3], const float normal[3])
void accumulate_vertex_normals_v3(float n1[3], float n2[3], float n3[3], float n4[3], const float f_no[3], const float co1[3], const float co2[3], const float co3[3], const float co4[3])
bool isect_tri_tri_v3(const float t_a0[3], const float t_a1[3], const float t_a2[3], const float t_b0[3], const float t_b1[3], const float t_b2[3], float r_i1[3], float r_i2[3])
float line_plane_factor_v3(const float plane_co[3], const float plane_no[3], const float l1[3], const float l2[3])
void dist_squared_to_projected_aabb_precalc(struct DistProjectedAABBPrecalc *precalc, const float projmat[4][4], const float winsize[2], const float mval[2])
float dist_signed_to_plane_v3(const float p[3], const float plane[4])
void aabb_get_near_far_from_plane(const float plane_no[3], const float bbmin[3], const float bbmax[3], float bb_near[3], float bb_afar[3])
float dist_seg_seg_v2(const float a1[3], const float a2[3], const float b1[3], const float b2[3])
void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3])
int isect_point_tri_v2_int(int x1, int y1, int x2, int y2, int a, int b)
void isect_ray_aabb_v3_precalc(struct IsectRayAABB_Precalc *data, const float ray_origin[3], const float ray_direction[3])
bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], float radius, const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3])
float area_tri_v3(const float v1[3], const float v2[3], const float v3[3])
int isect_aabb_planes_v3(const float(*planes)[4], int totplane, const float bbmin[3], const float bbmax[3])
bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2])
float area_poly_signed_v2(const float verts[][2], unsigned int nr)
bool isect_ray_tri_watertight_v3(const float ray_origin[3], const struct IsectRayPrecalc *isect_precalc, const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2])
bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
bool is_edge_convex_v3(const float v1[3], const float v2[3], const float f1_no[3], const float f2_no[3])
float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3])
Normal to x,y matrix.
void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3])
float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
float closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2])
bool isect_line_line_strict_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float vi[3], float *r_lambda)
float area_squared_tri_v3(const float v1[3], const float v2[3], const float v3[3])
bool isect_tri_tri_v3_ex(const float tri_a[3][3], const float tri_b[3][3], float r_i1[3], float r_i2[3], int *r_tri_a_edge_isect_count)
float dist_squared_ray_to_seg_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], float r_point[3], float *r_depth)
float dist_squared_ray_to_aabb_v3(const struct DistRayAABB_Precalc *data, const float bb_min[3], const float bb_max[3], float r_point[3], float *r_depth)
void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const float v3[2], const float v4[2], const float co[2], float w[4])
int box_clip_bounds_m4(float boundbox[2][3], const float bounds[4], float winmat[4][4])
MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2])
float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3])
MINLINE int poly_to_tri_count(int poly_count, int corner_count)
float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3])
float dist_squared_to_ray_v3_normalized(const float ray_origin[3], const float ray_direction[3], const float co[3])
float area_squared_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2])
bool barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
int isect_line_line_v2_point(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2])
MINLINE int min_axis_v3(const float vec[3])
void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3])
void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3])
float cross_poly_v2(const float verts[][2], unsigned int nr)
float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2])
MINLINE float shell_angle_to_dist(float angle)
float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2])
float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3])
void projmat_dimensions(const float winmat[4][4], float *r_left, float *r_right, float *r_bottom, float *r_top, float *r_near, float *r_far)
void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3])
bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3])
void vcloud_estimate_transform_v3(int list_size, const float(*pos)[3], const float *weight, const float(*rpos)[3], const float *rweight, float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3])
void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
void barycentric_weights_v2_persp(const float v1[4], const float v2[4], const float v3[4], const float co[2], float w[3])
float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3])
void interp_weights_poly_v2(float w[], float v[][2], int n, const float co[2])
float dist_signed_squared_to_plane_v3(const float p[3], const float plane[4])
bool isect_line_plane_v3(float r_isect_co[3], const float l1[3], const float l2[3], const float plane_co[3], const float plane_no[3]) ATTR_WARN_UNUSED_RESULT
bool isect_plane_plane_plane_v3(const float plane_a[4], const float plane_b[4], const float plane_c[4], float r_isect_co[3]) ATTR_WARN_UNUSED_RESULT
float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2])
int isect_seg_seg_v2_int(const int v1[2], const int v2[2], const int v3[2], const int v4[2])
float normal_poly_v3(float n[3], const float verts[][3], unsigned int nr)
int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2])
bool is_poly_convex_v2(const float verts[][2], unsigned int nr)
int isect_seg_seg_v2_point(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2])
float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3])
bool isect_ray_tri_epsilon_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], float epsilon)
bool isect_line_segment_tri_v3(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2])
float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
float area_poly_v2(const float verts[][2], unsigned int nr)
float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[3])
float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2])
void plane_to_point_vector_v3_normalized(const float plane[4], float r_plane_co[3], float r_plane_no[3])
bool isect_planes_v3_fn(const float planes[][4], int planes_len, float eps_coplanar, float eps_isect, void(*callback_fn)(const float co[3], int i, int j, int k, void *user_data), void *user_data)
void interp_weights_poly_v3(float w[], float v[][3], int n, const float co[3])
MINLINE int max_axis_v3(const float vec[3])
void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3])
bool map_to_sphere(float *r_u, float *r_v, float x, float y, float z)
bool map_to_tube(float *r_u, float *r_v, float x, float y, float z)
void planes_from_projmat(const float mat[4][4], float left[4], float right[4], float bottom[4], float top[4], float near[4], float far[4])
bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3])
float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2])
void box_minmax_bounds_m4(float min[3], float max[3], float boundbox[2][3], float mat[4][4])
MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3])
float dist_signed_squared_to_corner_v3v3v3(const float p[3], const float v1[3], const float v2[3], const float v3[3], const float axis_ref[3])
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
local_group_size(16, 16) .push_constant(Type b
draw_view in_light_buf[] float