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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| local_group_size(16, 16) .push_constant(Type | additional_info ("compositor_morphological_step_shared") .define("OPERATOR(a |
| local_group_size(16, 16) .push_constant(Type | max (a, b)") .define("LIMIT" |
| local_group_size(16, 16) .push_constant(Type FLT_MIN | do_static_compilation (true) |
| min (a, b)") .define("LIMIT" | |
Variables | |
| local_group_size(16, 16) .push_constant(Type | b |
| additional_info | ( | "compositor_morphological_step_shared" | ) |
| local_group_size(16, 16) .push_constant(Type FLT_MIN do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| local_group_size(16, 16) .push_constant(Type max | ( | a | , |
| b | ) |
| min | ( | a | , |
| b | ) |
| b |
Definition at line 16 of file compositor_morphological_step_info.hh.