Blender V4.3
id_map< K, T, Flags > Member List

This is the complete list of members for id_map< K, T, Flags >, including all inherited members.

add(const K &key, T *data)id_map< K, T, Flags >inline
add_or_update(T **r_data, const BL::ID &id)id_map< K, T, Flags >inline
add_or_update(T **r_data, const BL::ID &id, const K &key)id_map< K, T, Flags >inline
add_or_update(T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)id_map< K, T, Flags >inline
b_mapid_map< K, T, Flags >protected
b_recalcid_map< K, T, Flags >protected
check_recalc(const BL::ID &id)id_map< K, T, Flags >inline
clear_flag(T *data, Flags val)id_map< K, T, Flags >inline
find(const BL::ID &id)id_map< K, T, Flags >inline
find(const K &key)id_map< K, T, Flags >inline
flagsid_map< K, T, Flags >protected
has_recalc()id_map< K, T, Flags >inline
id_map(Scene *scene_)id_map< K, T, Flags >inline
is_used(const K &key)id_map< K, T, Flags >inline
key_to_scene_data()id_map< K, T, Flags >inline
post_sync(bool do_delete=true)id_map< K, T, Flags >inline
pre_sync()id_map< K, T, Flags >inline
sceneid_map< K, T, Flags >protected
set_default(T *data)id_map< K, T, Flags >inline
set_flag(T *data, Flags val)id_map< K, T, Flags >inline
set_recalc(const BL::ID &id)id_map< K, T, Flags >inline
set_recalc(void *id_ptr)id_map< K, T, Flags >inline
test_flag(T *data, Flags val)id_map< K, T, Flags >inline
update(T *data, const BL::ID &id)id_map< K, T, Flags >inline
update(T *data, const BL::ID &id, const BL::ID &parent)id_map< K, T, Flags >inline
used(T *data)id_map< K, T, Flags >inline
used_setid_map< K, T, Flags >protected
~id_map()id_map< K, T, Flags >inline