8 .local_group_size(16, 16)
9 .push_constant(Type::INT,
"radius")
10 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
11 .image(0,
GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
12 .compute_source(
"compositor_morphological_distance.glsl");
15 .additional_info(
"compositor_morphological_distance_shared")
16 .define(
"OPERATOR(a, b)",
"max(a, b)")
17 .define(
"LIMIT",
"FLT_MIN")
18 .do_static_compilation(
true);
21 .additional_info(
"compositor_morphological_distance_shared")
22 .define(
"OPERATOR(a, b)",
"min(a, b)")
23 .define(
"LIMIT",
"FLT_MAX")
24 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)