Blender V4.3
blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsNextVertFieldInput Class Referencefinal

Inherits blender::bke::MeshFieldInput.

Public Member Functions

 ShortestEdgePathsNextVertFieldInput (Field< bool > end_selection, Field< float > cost)
 
GVArray get_varray_for_context (const Mesh &mesh, const AttrDomain domain, const IndexMask &) const final
 
void for_each_field_input_recursive (FunctionRef< void(const FieldInput &)> fn) const override
 
uint64_t hash () const override
 
bool is_equal_to (const fn::FieldNode &other) const override
 
std::optional< AttrDomain > preferred_domain (const Mesh &) const override
 
- Public Member Functions inherited from blender::bke::MeshFieldInput
GVArray get_varray_for_context (const fn::FieldContext &context, const IndexMask &mask, ResourceScope &scope) const override
 
virtual GVArray get_varray_for_context (const Mesh &mesh, AttrDomain domain, const IndexMask &mask) const =0
 
- Public Member Functions inherited from blender::fn::FieldInput
 FieldInput (const CPPType &type, std::string debug_name="")
 
 ~FieldInput ()
 
virtual std::string socket_inspection_name () const
 
blender::StringRef debug_name () const
 
const CPPTypecpp_type () const
 
Category category () const
 
const CPPTypeoutput_cpp_type (int output_index) const override
 
- Public Member Functions inherited from blender::fn::FieldNode
 FieldNode (FieldNodeType node_type)
 
FieldNodeType node_type () const
 
bool depends_on_input () const
 
const std::shared_ptr< const FieldInputs > & field_inputs () const
 
virtual ~FieldNode ()
 

Additional Inherited Members

- Public Types inherited from blender::fn::FieldInput
enum class  Category { NamedAttribute = 0 , Generated = 1 , AnonymousAttribute = 2 , Unknown }
 
- Protected Attributes inherited from blender::fn::FieldInput
const CPPTypetype_
 
std::string debug_name_
 
Category category_ = Category::Unknown
 
- Protected Attributes inherited from blender::fn::FieldNode
std::shared_ptr< const FieldInputsfield_inputs_
 

Detailed Description

Definition at line 84 of file node_geo_input_shortest_edge_paths.cc.

Constructor & Destructor Documentation

◆ ShortestEdgePathsNextVertFieldInput()

blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsNextVertFieldInput::ShortestEdgePathsNextVertFieldInput ( Field< bool > end_selection,
Field< float > cost )
inline

Definition at line 90 of file node_geo_input_shortest_edge_paths.cc.

Member Function Documentation

◆ for_each_field_input_recursive()

void blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsNextVertFieldInput::for_each_field_input_recursive ( FunctionRef< void(const FieldInput &)> fn) const
inlineoverridevirtual

Calls the callback for every field input that the current field depends on. This is recursive, so if a field input depends on other field inputs, those are taken into account as well.

Reimplemented from blender::fn::FieldNode.

Definition at line 141 of file node_geo_input_shortest_edge_paths.cc.

References blender::fn::FieldNode::for_each_field_input_recursive(), and blender::fn::GFieldBase< NodePtr >::node().

◆ get_varray_for_context()

GVArray blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsNextVertFieldInput::get_varray_for_context ( const Mesh & mesh,
const AttrDomain domain,
const IndexMask &  ) const
inlinefinal

◆ hash()

uint64_t blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsNextVertFieldInput::hash ( ) const
inlineoverridevirtual

Reimplemented from blender::fn::FieldNode.

Definition at line 147 of file node_geo_input_shortest_edge_paths.cc.

References blender::get_default_hash().

◆ is_equal_to()

bool blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsNextVertFieldInput::is_equal_to ( const fn::FieldNode & other) const
inlineoverridevirtual

Reimplemented from blender::fn::FieldNode.

Definition at line 152 of file node_geo_input_shortest_edge_paths.cc.

◆ preferred_domain()

std::optional< AttrDomain > blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsNextVertFieldInput::preferred_domain ( const Mesh & ) const
inlineoverridevirtual

Reimplemented from blender::bke::MeshFieldInput.

Definition at line 162 of file node_geo_input_shortest_edge_paths.cc.


The documentation for this class was generated from the following file: