46 GPUTexture *texture_ =
nullptr;
66 void reset()
override;
struct GPUShader GPUShader
SymmetricBlurWeights & get(Context &context, int type, float2 radius)
SymmetricBlurWeightsKey(int type, float2 radius)
void unbind_as_texture() const
SymmetricBlurWeights(Context &context, int type, float2 radius)
void bind_as_texture(GPUShader *shader, const char *texture_name) const
local_group_size(16, 16) .push_constant(Type b
bool operator==(const BokehKernelKey &a, const BokehKernelKey &b)
unsigned __int64 uint64_t