Blender V4.3
node_fn_quaternion_to_rotation.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
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12{
13 b.is_function_node();
14 b.add_input<decl::Float>("W").default_value(1.0f);
15 b.add_input<decl::Float>("X").default_value(0.0f);
16 b.add_input<decl::Float>("Y").default_value(0.0f);
17 b.add_input<decl::Float>("Z").default_value(0.0f);
18 b.add_output<decl::Rotation>("Rotation");
19};
20
22{
23 static auto fn = mf::build::SI4_SO<float, float, float, float, math::Quaternion>(
24 "Quaternion to Rotation", [](float w, float x, float y, float z) {
25 math::Quaternion combined(w, x, y, z);
26 return math::normalize(combined);
27 });
28 builder.set_matching_fn(fn);
29}
30
31static void node_register()
32{
33 static blender::bke::bNodeType ntype;
35 &ntype, FN_NODE_QUATERNION_TO_ROTATION, "Quaternion to Rotation", NODE_CLASS_CONVERTER);
36 ntype.declare = node_declare;
39}
41
42} // namespace blender::nodes::node_fn_quaternion_to_rotation_cc
#define NODE_CLASS_CONVERTER
Definition BKE_node.hh:410
#define NOD_REGISTER_NODE(REGISTER_FUNC)
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
Definition btQuadWord.h:117
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
Definition btQuadWord.h:119
void set_matching_fn(const mf::MultiFunction *fn)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
MatBase< T, NumCol, NumRow > normalize(const MatBase< T, NumCol, NumRow > &a)
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
void fn_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition BKE_node.hh:218
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:336
NodeDeclareFunction declare
Definition BKE_node.hh:347