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Blender V4.3
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#include <mtl_context.hh>
Public Attributes | |
| MTLSamplerState | binding_state |
| id< MTLSamplerState > | sampler_state |
| bool | is_arg_buffer_binding |
Definition at line 97 of file mtl_context.hh.
| MTLSamplerState blender::gpu::SamplerStateBindingCached::binding_state |
Definition at line 98 of file mtl_context.hh.
Referenced by blender::gpu::MTLComputeState::bind_compute_sampler(), blender::gpu::MTLRenderPassState::bind_fragment_sampler(), and blender::gpu::MTLRenderPassState::bind_vertex_sampler().
| bool blender::gpu::SamplerStateBindingCached::is_arg_buffer_binding |
Definition at line 100 of file mtl_context.hh.
Referenced by blender::gpu::MTLComputeState::bind_compute_sampler(), blender::gpu::MTLRenderPassState::bind_fragment_sampler(), blender::gpu::MTLRenderPassState::bind_vertex_sampler(), blender::gpu::MTLComputeState::reset_state(), and blender::gpu::MTLRenderPassState::reset_state().
| id<MTLSamplerState> blender::gpu::SamplerStateBindingCached::sampler_state |
Definition at line 99 of file mtl_context.hh.
Referenced by blender::gpu::MTLComputeState::bind_compute_sampler(), blender::gpu::MTLRenderPassState::bind_fragment_sampler(), blender::gpu::MTLRenderPassState::bind_vertex_sampler(), blender::gpu::MTLComputeState::reset_state(), and blender::gpu::MTLRenderPassState::reset_state().