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Blender V4.3
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This is the complete list of members for QuadDice, including all inherited members.
| add_grid(Subpatch &sub, int Mu, int Mv, int offset) | QuadDice | |
| add_triangle(Patch *patch, int v0, int v1, int v2) | EdgeDice | |
| dice(Subpatch &sub) | QuadDice | |
| EdgeDice(const SubdParams ¶ms) | EdgeDice | explicit |
| eval_projected(Subpatch &sub, float u, float v) | QuadDice | |
| map_uv(Subpatch &sub, float u, float v) | QuadDice | |
| mesh_N | EdgeDice | |
| mesh_P | EdgeDice | |
| params | EdgeDice | |
| quad_area(const float3 &a, const float3 &b, const float3 &c, const float3 &d) | QuadDice | |
| QuadDice(const SubdParams ¶ms) | QuadDice | explicit |
| reserve(int num_verts, int num_triangles) | EdgeDice | |
| scale_factor(Subpatch &sub, int Mu, int Mv) | QuadDice | |
| set_side(Subpatch &sub, int edge) | QuadDice | |
| set_vert(Subpatch &sub, int index, float u, float v) | QuadDice | |
| EdgeDice::set_vert(Patch *patch, int index, float2 uv) | EdgeDice | |
| stitch_triangles(Subpatch &sub, int edge) | EdgeDice | |
| tri_offset | EdgeDice | |
| vert_offset | EdgeDice |