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Blender V4.3
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Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_noinline int | svm_node_combine_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint hue_in, uint saturation_in, uint value_in, int offset) |
| ccl_device_noinline int | svm_node_separate_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint color_in, uint hue_out, uint saturation_out, int offset) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_combine_hsv | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| uint | hue_in, | ||
| uint | saturation_in, | ||
| uint | value_in, | ||
| int | offset ) |
Definition at line 9 of file sepcomb_hsv.h.
References hsv_to_rgb(), make_float3(), read_node(), stack_load_float(), stack_store_float3(), stack_valid(), and uint4::y.
Referenced by svm_eval_nodes().
| ccl_device_noinline int svm_node_separate_hsv | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| uint | color_in, | ||
| uint | hue_out, | ||
| uint | saturation_out, | ||
| int | offset ) |
Definition at line 33 of file sepcomb_hsv.h.
References read_node(), rgb_to_hsv(), stack_load_float3(), stack_store_float(), stack_valid(), and uint4::y.
Referenced by svm_eval_nodes().