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| bool | blender::draw::skip_bm_face (const BMFace &face, const bool sync_selection) |
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| static void | blender::draw::extract_edituv_tris_bm (const MeshRenderData &mr, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| static void | blender::draw::extract_edituv_tris_mesh (const MeshRenderData &mr, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| void | blender::draw::extract_edituv_tris (const MeshRenderData &mr, gpu::IndexBuf &ibo) |
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| static void | blender::draw::extract_edituv_tris_subdiv_bm (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| static void | blender::draw::extract_edituv_tris_subdiv_mesh (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| void | blender::draw::extract_edituv_tris_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &ibo) |
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| static void | blender::draw::extract_edituv_lines_bm (const MeshRenderData &mr, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| static void | blender::draw::extract_edituv_lines_mesh (const MeshRenderData &mr, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| void | blender::draw::extract_edituv_lines (const MeshRenderData &mr, gpu::IndexBuf &ibo) |
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| static void | blender::draw::extract_edituv_lines_subdiv_bm (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| static void | blender::draw::extract_edituv_lines_subdiv_mesh (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| void | blender::draw::extract_edituv_lines_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &ibo) |
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| static void | blender::draw::extract_edituv_points_bm (const MeshRenderData &mr, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| static void | blender::draw::extract_edituv_points_mesh (const MeshRenderData &mr, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| void | blender::draw::extract_edituv_points (const MeshRenderData &mr, gpu::IndexBuf &ibo) |
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| static void | blender::draw::extract_edituv_points_subdiv_bm (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| static void | blender::draw::extract_edituv_points_subdiv_mesh (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const bool sync_selection, GPUIndexBufBuilder &builder) |
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| void | blender::draw::extract_edituv_points_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &ibo) |
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| static void | blender::draw::extract_edituv_face_dots_bm (const MeshRenderData &mr, const bool sync_selection, gpu::IndexBuf &ibo) |
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| static void | blender::draw::extract_edituv_face_dots_mesh (const MeshRenderData &mr, const bool sync_selection, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_edituv_face_dots (const MeshRenderData &mr, gpu::IndexBuf &ibo) |
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