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| void | blender::ed::asset::list::asset_reading_region_listen_fn (const wmRegionListenerParams *params) |
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| asset_system::AssetLibrary * | blender::ed::asset::list::library_get_once_available (const AssetLibraryReference &library_reference) |
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| void | blender::ed::asset::list::iterate (const AssetLibraryReference &library_reference, AssetListHandleIterFn fn, FunctionRef< bool(asset_system::AssetRepresentation &)> prefilter_fn=nullptr) |
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| void | blender::ed::asset::list::iterate (const AssetLibraryReference &library_reference, AssetListIterFn fn) |
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| void | blender::ed::asset::list::storage_fetch (const AssetLibraryReference *library_reference, const bContext *C) |
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| bool | blender::ed::asset::list::is_loaded (const AssetLibraryReference *library_reference) |
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| void | blender::ed::asset::list::previews_fetch (const AssetLibraryReference *library_reference, const bContext *C) |
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| void | blender::ed::asset::list::clear (const AssetLibraryReference *library_reference, const bContext *C) |
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| void | blender::ed::asset::list::clear_all_library (const bContext *C) |
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| bool | blender::ed::asset::list::storage_has_list_for_library (const AssetLibraryReference *library_reference) |
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| void | blender::ed::asset::list::storage_exit () |
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| AssetHandle | blender::ed::asset::list::asset_handle_get_by_index (const AssetLibraryReference *library_reference, int asset_index) |
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| asset_system::AssetRepresentation * | blender::ed::asset::list::asset_get_by_index (const AssetLibraryReference &library_reference, int asset_index) |
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| bool | blender::ed::asset::list::asset_image_is_loading (const AssetLibraryReference *library_reference, const AssetHandle *asset_handle) |
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| void | blender::ed::asset::list::asset_preview_ensure_requested (const bContext &C, const AssetLibraryReference *library_reference, AssetHandle *asset_handle) |
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| ImBuf * | blender::ed::asset::list::asset_image_get (const AssetHandle *asset_handle) |
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| bool | blender::ed::asset::list::listen (const wmNotifier *notifier) |
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| int | blender::ed::asset::list::size (const AssetLibraryReference *library_reference) |
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| void | blender::ed::asset::list::storage_tag_main_data_dirty () |
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| void | blender::ed::asset::list::storage_id_remap (ID *id_old, ID *id_new) |
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