38 .default_value({0.8f, 0.8f, 0.8f, 1.0f})
39 .compositor_domain_priority(0);
48 node->id = (
ID *)scene->clip;
81 if (input.is_single_value() || !movie_clip) {
82 input.pass_through(output);
86 const int width = input.domain().size.x;
87 const int height = input.domain().size.y;
92 float scale, rotation;
94 movie_clip, frame_number, width, height, translation, &scale, &rotation);
112 return Interpolation::Nearest;
114 return Interpolation::Bilinear;
116 return Interpolation::Bicubic;
120 return Interpolation::Nearest;
148 ntype.
declare = file_ns::cmp_node_stabilize2d_declare;
149 ntype.
draw_buttons = file_ns::node_composit_buts_stabilize2d;
Scene * CTX_data_scene(const bContext *C)
float BKE_movieclip_remap_scene_to_clip_frame(const struct MovieClip *clip, float framenr)
#define NODE_CLASS_DISTORT
void BKE_tracking_stabilization_data_get(struct MovieClip *clip, int framenr, int width, int height, float translation[2], float *scale, float *angle)
#define BLI_assert_unreachable()
@ CMP_NODE_INTERPOLATION_NEAREST
@ CMP_NODE_INTERPOLATION_BILINEAR
@ CMP_NODE_INTERPOLATION_BICUBIC
@ CMP_NODE_STABILIZE_FLAG_INVERSE
void uiTemplateID(uiLayout *layout, const bContext *C, PointerRNA *ptr, const char *propname, const char *newop, const char *openop, const char *unlinkop, int filter=UI_TEMPLATE_ID_FILTER_ALL, bool live_icon=false, const char *text=nullptr)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
Interpolation get_interpolation()
bool do_inverse_stabilization()
MovieClip * get_movie_clip()
NodeOperation(Context &context, DNode node)
const bNode & bnode() const
Result & get_input(StringRef identifier) const
Result & get_result(StringRef identifier)
Context & context() const
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
CartesianBasis invert(const CartesianBasis &basis)
MatT from_loc_rot_scale(const typename MatT::loc_type &location, const RotationT &rotation, const VecBase< typename MatT::base_type, ScaleDim > &scale)
static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, PointerRNA *ptr)
static NodeOperation * get_compositor_operation(Context &context, DNode node)
static void cmp_node_stabilize2d_declare(NodeDeclarationBuilder &b)
void transform(Context &context, Result &input, Result &output, const float3x3 &transformation, RealizationOptions realization_options)
VecBase< float, 2 > float2
void register_node_type_cmp_stabilize2d()
void cmp_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
NodeGetCompositorOperationFunction get_compositor_operation
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare
void(* initfunc_api)(const bContext *C, PointerRNA *ptr)
Interpolation interpolation