|
Blender V4.3
|
Go to the source code of this file.
Functions | |
| vertex_in (0, Type::VEC3, "pos") .vertex_in(1 | |
| texCoord | vertex_out (smooth_tex_coord_interp_iface) .fragment_out(0 |
| texCoord fragColor | push_constant (Type::MAT4, "ModelViewProjectionMatrix") .sampler(0 |
| texCoord fragColor image | vertex_source ("gpu_shader_3D_image_vert.glsl") |
| additional_info ("gpu_shader_3D_image_common") .fragment_source("gpu_shader_image_frag.glsl") .do_static_compilation(true) | |
| additional_info | ( | "gpu_shader_3D_image_common" | ) |
| texCoord fragColor push_constant | ( | Type::MAT4 | , |
| "ModelViewProjectionMatrix" | ) |
| vertex_in | ( | 0 | , |
| Type::VEC3 | , | ||
| "pos" | ) |
| texCoord vertex_out | ( | smooth_tex_coord_interp_iface | ) |
| texCoord fragColor image vertex_source | ( | "gpu_shader_3D_image_vert.glsl" | ) |