13 .vertex_in(0, Type::VEC3,
"pos")
14 .vertex_in(1, Type::VEC2,
"texCoord")
15 .vertex_out(smooth_tex_coord_interp_iface)
16 .fragment_out(0, Type::VEC4,
"fragColor")
17 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
18 .sampler(0, ImageType::FLOAT_2D,
"image")
19 .vertex_source(
"gpu_shader_3D_image_vert.glsl");
22 .additional_info(
"gpu_shader_3D_image_common")
23 .fragment_source(
"gpu_shader_image_frag.glsl")
24 .do_static_compilation(
true);
27 .additional_info(
"gpu_shader_3D_image_common")
28 .push_constant(Type::VEC4,
"color")
29 .fragment_source(
"gpu_shader_image_color_frag.glsl")
30 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)