Blender V4.3
eevee_shader.hh File Reference
#include <array>
#include <string>
#include "BLI_string_ref.hh"
#include "DRW_render.hh"
#include "GPU_material.hh"
#include "GPU_shader.hh"
#include "eevee_material.hh"
#include "eevee_sync.hh"

Go to the source code of this file.

Classes

class  blender::eevee::ShaderModule
 

Namespaces

namespace  blender
 
namespace  blender::eevee
 

Enumerations

enum  blender::eevee::eShaderType {
  blender::eevee::AMBIENT_OCCLUSION_PASS = 0 , blender::eevee::FILM_COPY , blender::eevee::FILM_COMP , blender::eevee::FILM_CRYPTOMATTE_POST ,
  blender::eevee::FILM_FRAG , blender::eevee::FILM_PASS_CONVERT_COMBINED , blender::eevee::FILM_PASS_CONVERT_DEPTH , blender::eevee::FILM_PASS_CONVERT_VALUE ,
  blender::eevee::FILM_PASS_CONVERT_COLOR , blender::eevee::FILM_PASS_CONVERT_CRYPTOMATTE , blender::eevee::DEFERRED_CAPTURE_EVAL , blender::eevee::DEFERRED_COMBINE ,
  blender::eevee::DEFERRED_LIGHT_SINGLE , blender::eevee::DEFERRED_LIGHT_DOUBLE , blender::eevee::DEFERRED_LIGHT_TRIPLE , blender::eevee::DEFERRED_PLANAR_EVAL ,
  blender::eevee::DEFERRED_THICKNESS_AMEND , blender::eevee::DEFERRED_TILE_CLASSIFY , blender::eevee::DEBUG_GBUFFER , blender::eevee::DEBUG_SURFELS ,
  blender::eevee::DEBUG_IRRADIANCE_GRID , blender::eevee::DISPLAY_PROBE_VOLUME , blender::eevee::DISPLAY_PROBE_SPHERE , blender::eevee::DISPLAY_PROBE_PLANAR ,
  blender::eevee::DOF_BOKEH_LUT , blender::eevee::DOF_DOWNSAMPLE , blender::eevee::DOF_FILTER , blender::eevee::DOF_GATHER_BACKGROUND_LUT ,
  blender::eevee::DOF_GATHER_BACKGROUND , blender::eevee::DOF_GATHER_FOREGROUND_LUT , blender::eevee::DOF_GATHER_FOREGROUND , blender::eevee::DOF_GATHER_HOLE_FILL ,
  blender::eevee::DOF_REDUCE , blender::eevee::DOF_RESOLVE_LUT , blender::eevee::DOF_RESOLVE , blender::eevee::DOF_SCATTER ,
  blender::eevee::DOF_SETUP , blender::eevee::DOF_STABILIZE , blender::eevee::DOF_TILES_DILATE_MINABS , blender::eevee::DOF_TILES_DILATE_MINMAX ,
  blender::eevee::DOF_TILES_FLATTEN , blender::eevee::HIZ_UPDATE , blender::eevee::HIZ_UPDATE_LAYER , blender::eevee::HIZ_DEBUG ,
  blender::eevee::HORIZON_DENOISE , blender::eevee::HORIZON_RESOLVE , blender::eevee::HORIZON_SCAN , blender::eevee::HORIZON_SETUP ,
  blender::eevee::LIGHT_CULLING_DEBUG , blender::eevee::LIGHT_CULLING_SELECT , blender::eevee::LIGHT_CULLING_SORT , blender::eevee::LIGHT_CULLING_TILE ,
  blender::eevee::LIGHT_CULLING_ZBIN , blender::eevee::LIGHT_SHADOW_SETUP , blender::eevee::LIGHTPROBE_IRRADIANCE_BOUNDS , blender::eevee::LIGHTPROBE_IRRADIANCE_OFFSET ,
  blender::eevee::LIGHTPROBE_IRRADIANCE_RAY , blender::eevee::LIGHTPROBE_IRRADIANCE_LOAD , blender::eevee::LIGHTPROBE_IRRADIANCE_WORLD , blender::eevee::LOOKDEV_DISPLAY ,
  blender::eevee::MOTION_BLUR_GATHER , blender::eevee::MOTION_BLUR_TILE_DILATE , blender::eevee::MOTION_BLUR_TILE_FLATTEN_RGBA , blender::eevee::MOTION_BLUR_TILE_FLATTEN_RG ,
  blender::eevee::RAY_DENOISE_BILATERAL , blender::eevee::RAY_DENOISE_SPATIAL , blender::eevee::RAY_DENOISE_TEMPORAL , blender::eevee::RAY_GENERATE ,
  blender::eevee::RAY_TILE_CLASSIFY , blender::eevee::RAY_TILE_COMPACT , blender::eevee::RAY_TRACE_FALLBACK , blender::eevee::RAY_TRACE_PLANAR ,
  blender::eevee::RAY_TRACE_SCREEN , blender::eevee::RENDERPASS_CLEAR , blender::eevee::SPHERE_PROBE_CONVOLVE , blender::eevee::SPHERE_PROBE_IRRADIANCE ,
  blender::eevee::SPHERE_PROBE_REMAP , blender::eevee::SPHERE_PROBE_SELECT , blender::eevee::SPHERE_PROBE_SUNLIGHT , blender::eevee::SHADOW_CLIPMAP_CLEAR ,
  blender::eevee::SHADOW_DEBUG , blender::eevee::SHADOW_PAGE_ALLOCATE , blender::eevee::SHADOW_PAGE_CLEAR , blender::eevee::SHADOW_PAGE_DEFRAG ,
  blender::eevee::SHADOW_PAGE_FREE , blender::eevee::SHADOW_PAGE_MASK , blender::eevee::SHADOW_PAGE_TILE_CLEAR , blender::eevee::SHADOW_PAGE_TILE_STORE ,
  blender::eevee::SHADOW_TILEMAP_AMEND , blender::eevee::SHADOW_TILEMAP_BOUNDS , blender::eevee::SHADOW_TILEMAP_FINALIZE , blender::eevee::SHADOW_TILEMAP_RENDERMAP ,
  blender::eevee::SHADOW_TILEMAP_INIT , blender::eevee::SHADOW_TILEMAP_TAG_UPDATE , blender::eevee::SHADOW_TILEMAP_TAG_USAGE_OPAQUE , blender::eevee::SHADOW_TILEMAP_TAG_USAGE_SURFELS ,
  blender::eevee::SHADOW_TILEMAP_TAG_USAGE_TRANSPARENT , blender::eevee::SHADOW_TILEMAP_TAG_USAGE_VOLUME , blender::eevee::SHADOW_VIEW_VISIBILITY , blender::eevee::SUBSURFACE_CONVOLVE ,
  blender::eevee::SUBSURFACE_SETUP , blender::eevee::SURFEL_CLUSTER_BUILD , blender::eevee::SURFEL_LIGHT , blender::eevee::SURFEL_LIST_BUILD ,
  blender::eevee::SURFEL_LIST_SORT , blender::eevee::SURFEL_RAY , blender::eevee::VERTEX_COPY , blender::eevee::VOLUME_INTEGRATION ,
  blender::eevee::VOLUME_OCCUPANCY_CONVERT , blender::eevee::VOLUME_RESOLVE , blender::eevee::VOLUME_SCATTER , blender::eevee::VOLUME_SCATTER_WITH_LIGHTS ,
  blender::eevee::MAX_SHADER_TYPE
}
 

Detailed Description

Shader module that manage shader libraries, deferred compilation, and static shader usage.

Definition in file eevee_shader.hh.