Blender V4.3
bmesh_query_uv.hh File Reference

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Functions

BMUVOffsets BM_uv_map_get_offsets_from_layer (const BMesh *bm, int layer)
 
BMUVOffsets BM_uv_map_get_offsets (const BMesh *bm)
 
float BM_loop_uv_calc_edge_length_squared (const BMLoop *l, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
 
float BM_loop_uv_calc_edge_length (const BMLoop *l, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
 
void BM_face_uv_calc_center_median_weighted (const BMFace *f, const float aspect[2], int cd_loop_uv_offset, float r_cent[2]) ATTR_NONNULL()
 
void BM_face_uv_calc_center_median (const BMFace *f, int cd_loop_uv_offset, float r_cent[2]) ATTR_NONNULL()
 
float BM_face_uv_calc_cross (const BMFace *f, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
 
void BM_face_uv_minmax (const BMFace *f, float min[2], float max[2], int cd_loop_uv_offset)
 
bool BM_loop_uv_share_edge_check_with_limit (BMLoop *l_a, BMLoop *l_b, const float limit[2], int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
 
bool BM_loop_uv_share_edge_check (BMLoop *l_a, BMLoop *l_b, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
 
bool BM_edge_uv_share_vert_check (BMEdge *e, BMLoop *l_a, BMLoop *l_b, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
 
bool BM_loop_uv_share_vert_check (BMLoop *l_a, BMLoop *l_b, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
 
bool BM_face_uv_point_inside_test (const BMFace *f, const float co[2], int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
 

Function Documentation

◆ BM_edge_uv_share_vert_check()

bool BM_edge_uv_share_vert_check ( BMEdge * e,
BMLoop * l_a,
BMLoop * l_b,
int cd_loop_uv_offset )

Check if two loops that share a vertex also have the same UV coordinates.

Definition at line 171 of file bmesh_query_uv.cc.

References BLI_assert, BM_ELEM_CD_GET_FLOAT_P, BM_loop_other_vert_loop_by_edge(), BM_loop_uv_share_vert_check(), e, equals_v2v2(), l_b, and BMLoop::v.

Referenced by uv_rip_pairs_from_loop().

◆ BM_face_uv_calc_center_median()

◆ BM_face_uv_calc_center_median_weighted()

void BM_face_uv_calc_center_median_weighted ( const BMFace * f,
const float aspect[2],
int cd_loop_uv_offset,
float r_cent[2] )

Computes the UV center of a face, using the mean average weighted by edge length.

See BM_face_calc_center_median_weighted for matching spatial functionality.

Parameters
aspectCalculate the center scaling by these values, and finally dividing. Since correct weighting depends on having the correct aspect.

Definition at line 70 of file bmesh_query_uv.cc.

References BM_FACE_FIRST_LOOP, copy_v2_v2(), len_v2v2(), madd_v2_v2fl(), mul_v2_fl(), BMLoop::next, BMLoop::prev, UV_ASPECT, w(), and zero_v2().

Referenced by edgetag_cut_cost_face_uv(), facetag_cut_cost_edge_uv(), and facetag_cut_cost_vert_uv().

◆ BM_face_uv_calc_cross()

float BM_face_uv_calc_cross ( const BMFace * f,
int cd_loop_uv_offset )

Calculate the UV cross product (use the sign to check the winding).

Definition at line 123 of file bmesh_query_uv.cc.

References BM_ELEM_CD_GET_FLOAT2_P, BM_FACE_FIRST_LOOP, cross_poly_v2(), blender::Array< T, InlineBufferCapacity, Allocator >::data(), BMFace::len, and BMLoop::next.

Referenced by bm_loop_calc_uv_angle_from_dir().

◆ BM_face_uv_minmax()

void BM_face_uv_minmax ( const BMFace * f,
float min[2],
float max[2],
int cd_loop_uv_offset )

◆ BM_face_uv_point_inside_test()

bool BM_face_uv_point_inside_test ( const BMFace * f,
const float co[2],
int cd_loop_uv_offset )

◆ BM_loop_uv_calc_edge_length()

float BM_loop_uv_calc_edge_length ( const BMLoop * l,
int cd_loop_uv_offset )

◆ BM_loop_uv_calc_edge_length_squared()

float BM_loop_uv_calc_edge_length_squared ( const BMLoop * l,
int cd_loop_uv_offset )

◆ BM_loop_uv_share_edge_check()

◆ BM_loop_uv_share_edge_check_with_limit()

bool BM_loop_uv_share_edge_check_with_limit ( BMLoop * l_a,
BMLoop * l_b,
const float limit[2],
int cd_loop_uv_offset )

◆ BM_loop_uv_share_vert_check()

◆ BM_uv_map_get_offsets()

BMUVOffsets BM_uv_map_get_offsets ( const BMesh * bm)

Retrieve the custom data offsets for layers used for user interaction with the active UV map.

Returns
The layer offsets or -1 when not found.

Definition at line 45 of file bmesh_query_uv.cc.

References bm, BM_uv_map_get_offsets_from_layer(), CD_PROP_FLOAT2, CustomData_get_active_layer(), and BMesh::ldata.

Referenced by bm_uv_build_islands(), BM_uv_element_map_create(), BPy_BMLoopUV_AssignPyObject(), construct_param_edge_set_seams(), construct_param_handle(), construct_param_handle_multi(), construct_param_handle_subsurfed(), createTransUVs(), cylinder_project_exec(), do_lasso_select_mesh_uv(), ED_uvedit_ensure_uvs(), ED_uvedit_foreach_uv(), ED_uvedit_select_all(), ED_uvedit_selected_edges(), ED_uvedit_selected_faces(), ED_uvedit_selected_verts(), ED_uvedit_selectmode_clean(), ED_uvedit_selectmode_flush(), blender::draw::extract_edituv_data_bm(), blender::draw::extract_edituv_data_mesh(), blender::draw::extract_edituv_subdiv_data_bm(), blender::draw::extract_edituv_subdiv_data_mesh(), blender::draw::extract_face_dots_edituv_data(), smart_project_exec(), sphere_project_exec(), stitch_init(), stitch_propagate_uv_final_position(), transform_mesh_uv_edge_slide_data_create(), transform_mesh_uv_vert_slide_data_create(), uv_box_select_exec(), uv_circle_select_exec(), uv_find_nearest_edge(), uv_find_nearest_vert(), uv_hide_exec(), uv_map_clip_correct(), uv_mark_seam_exec(), uv_mouse_select_multi(), uv_pin_exec(), uv_remove_doubles_to_selected_shared_vertex(), uv_reveal_exec(), uv_rip_object(), uv_sculpt_stroke_init(), uv_seams_from_islands_exec(), uv_select_all(), uv_select_edgeloop(), uv_select_edgering(), uv_select_faceloop(), uv_select_flush_from_loop_edge_flag(), uv_select_flush_from_tag_face(), uv_select_flush_from_tag_loop(), uv_select_invert(), uv_select_linked_multi(), uv_select_more_less(), uv_select_overlap(), uv_select_pinned_exec(), uv_select_similar_edge_exec(), uv_select_similar_face_exec(), uv_select_similar_island_exec(), uv_select_similar_vert_exec(), uv_select_split_exec(), uv_set_connectivity_distance(), uv_shortest_path_pick_exec(), uv_shortest_path_pick_invoke(), uv_shortest_path_select_exec(), uv_snap_uvs_to_adjacent_unselected(), uvedit_center(), uvedit_deselect_flush(), uvedit_have_selection(), uvedit_nearest_uv(), uvedit_pack_islands_multi(), uvedit_select_flush(), uvedit_select_is_any_selected(), uvedit_translate(), uvedit_unwrap_cube_project(), and uvedit_uv_straighten().

◆ BM_uv_map_get_offsets_from_layer()

BMUVOffsets BM_uv_map_get_offsets_from_layer ( const BMesh * bm,
int layer )