35inline namespace clay_thumb_cc {
116 const float strength,
165 area_no = area_no_sp;
213 switch (pbvh.
type()) {
215 const Mesh &mesh = *
static_cast<Mesh *
>(
object.data);
238 SubdivCCG &subdiv_ccg = *
object.sculpt->subdiv_ccg;
const Brush * BKE_paint_brush_for_read(const Paint *paint)
const blender::Set< BMVert *, 0 > & BKE_pbvh_bmesh_node_unique_verts(blender::bke::pbvh::BMeshNode *node)
void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3])
void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4])
bool invert_m4_m4(float inverse[4][4], const float mat[4][4])
void normalize_m4(float R[4][4]) ATTR_NONNULL()
void rotate_v3_v3v3fl(float r[3], const float p[3], const float axis[3], float angle)
Object is a sort of wrapper for general info.
void tag_positions_changed(const IndexMask &node_mask)
Span< NodeT > nodes() const
void foreach_index(Fn &&fn) const
const Depsgraph * depsgraph
pbvh::Tree * pbvh_get(Object &object)
void update_node_bounds_bmesh(BMeshNode &node)
void update_node_bounds_mesh(Span< float3 > positions, MeshNode &node)
Span< float3 > vert_normals_eval(const Depsgraph &depsgraph, const Object &object_orig)
void update_node_bounds_grids(int grid_area, Span< float3 > positions, GridsNode &node)
void flush_bounds_to_parents(Tree &pbvh)
static void calc_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float3 &direction, const float strength, bke::pbvh::BMeshNode &node, LocalData &tls)
static void calc_faces(const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const float4 &test_plane, const float strength, const MeshAttributeData &attribute_data, const Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Object &object, LocalData &tls, const PositionDeformData &position_data)
static void calc_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float4 &test_plane, const float strength, bke::pbvh::GridsNode &node, LocalData &tls)
static void calc_faces(const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const float4 &plane_tilt, const float strength, const MeshAttributeData &attribute_data, const Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Object &object, LocalData &tls, const PositionDeformData &position_data)
static void calc_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const float4 &plane_tilt, const float strength, Object &object, bke::pbvh::BMeshNode &node, LocalData &tls)
static void calc_grids(const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const float4 &plane_tilt, const float strength, const bke::pbvh::GridsNode &node, Object &object, LocalData &tls)
MutableSpan< float3 > gather_grids_positions(const SubdivCCG &subdiv_ccg, const Span< int > grids, Vector< float3 > &positions)
void gather_bmesh_positions(const Set< BMVert *, 0 > &verts, MutableSpan< float3 > positions)
void calc_factors_common_grids(const Depsgraph &depsgraph, const Brush &brush, const Object &object, Span< float3 > positions, const bke::pbvh::GridsNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
void scale_translations(MutableSpan< float3 > translations, Span< float > factors)
float clay_thumb_get_stabilized_pressure(const StrokeCache &cache)
void calc_translations_to_plane(Span< float3 > vert_positions, Span< int > verts, const float4 &plane, MutableSpan< float3 > translations)
void scale_factors(MutableSpan< float > factors, float strength)
void clip_and_lock_translations(const Sculpt &sd, const SculptSession &ss, Span< float3 > positions, Span< int > verts, MutableSpan< float3 > translations)
void calc_brush_plane(const Depsgraph &depsgraph, const Brush &brush, Object &ob, const IndexMask &node_mask, float3 &r_area_no, float3 &r_area_co)
std::optional< float3 > calc_area_normal(const Depsgraph &depsgraph, const Brush &brush, const Object &ob, const IndexMask &node_mask)
void apply_translations(Span< float3 > translations, Span< int > verts, MutableSpan< float3 > positions)
void calc_factors_common_mesh(const Depsgraph &depsgraph, const Brush &brush, const Object &object, const MeshAttributeData &attribute_data, Span< float3 > positions, Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
void gather_data_mesh(Span< T > src, Span< int > indices, MutableSpan< T > dst)
void calc_factors_common_bmesh(const Depsgraph &depsgraph, const Brush &brush, const Object &object, Span< float3 > positions, bke::pbvh::BMeshNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
void do_clay_thumb_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
AxisSigned cross(const AxisSigned a, const AxisSigned b)
MatT from_scale(const VecBase< typename MatT::base_type, ScaleDim > &scale)
VecBase< float, 3 > float3
bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(const blender::ed::sculpt_paint::StrokeCache &cache)
bool SCULPT_stroke_is_main_symmetry_pass(const blender::ed::sculpt_paint::StrokeCache &cache)
blender::ed::sculpt_paint::StrokeCache * cache
blender::Array< blender::float3 > positions
const c_style_mat & ptr() const
static MatBase identity()
Vector< float > distances
Vector< float3 > translations
Vector< float3 > positions
struct blender::ed::sculpt_paint::StrokeCache::@481 clay_thumb_brush
std::array< float, 10 > pressure_stabilizer
Vector< float > distances
Vector< float3 > positions
Vector< float3 > translations