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Blender V4.3
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#include <DNA_armature_types.h>
Inherited by blender::animrig::BoneColor.
Public Attributes | |
| int8_t | palette_index |
| uint8_t | _pad0 [7] |
| ThemeWireColor | custom |
Definition at line 38 of file DNA_armature_types.h.
| uint8_t BoneColor::_pad0[7] |
Definition at line 46 of file DNA_armature_types.h.
| ThemeWireColor BoneColor::custom |
Definition at line 47 of file DNA_armature_types.h.
Referenced by BKE_pose_channel_copy_data(), ED_armature_ebone_add(), blender::animrig::BoneColor::effective_color(), rebuild_pose_bone(), and version_bonegroup_migrate_color().
| int8_t BoneColor::palette_index |
Index of color palette to use when drawing bones. 0=default, >0 = predefined in theme, -1=custom color in custom.
For the predefined ones, see rna_enum_color_sets_items in rna_armature.c.
Definition at line 45 of file DNA_armature_types.h.
Referenced by action_group_colors_set(), blender::animrig::ANIM_bonecolor_posebone_get(), BKE_pose_channel_copy_data(), blender::animrig::BoneColor::BoneColor(), blender::animrig::BoneColor::BoneColor(), UnifiedBonePtr::effective_bonecolor(), blender::animrig::BoneColor::effective_color(), blender::animrig::BoneColor::hash(), blender::animrig::BoneColor::operator==(), and version_bonegroup_migrate_color().