Blender V4.3
math.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_math (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint inputs_stack_offsets, uint result_stack_offset)
 
ccl_device_noinline int svm_node_vector_math (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint inputs_stack_offsets, uint outputs_stack_offsets, int offset)
 

Function Documentation

◆ svm_node_math()

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_math ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
uint type,
uint inputs_stack_offsets,
uint result_stack_offset )

Definition at line 9 of file kernel/svm/math.h.

References b, stack_load_float(), stack_store_float(), svm_math(), and svm_unpack_node_uchar3().

Referenced by svm_eval_nodes().

◆ svm_node_vector_math()