#define ccl_device_noinline
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_gamma(ccl_private ShaderData *sd, ccl_private float *stack, uint in_gamma, uint in_color, uint out_color)
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_inline float stack_load_float(ccl_private float *stack, uint a)
ccl_device_inline bool stack_valid(uint a)
ccl_device_inline float3 svm_math_gamma_color(float3 color, float gamma)