Blender V4.3
btUniformScalingShape.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
18btUniformScalingShape::btUniformScalingShape(btConvexShape* convexChildShape, btScalar uniformScalingFactor) : btConvexShape(), m_childConvexShape(convexChildShape), m_uniformScalingFactor(uniformScalingFactor)
19{
21}
22
23btUniformScalingShape::~btUniformScalingShape()
24{
25}
26
27btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
28{
29 btVector3 tmpVertex;
30 tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
31 return tmpVertex * m_uniformScalingFactor;
32}
33
34void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
35{
36 m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors, supportVerticesOut, numVectors);
37 int i;
38 for (i = 0; i < numVectors; i++)
39 {
40 supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
41 }
42}
43
44btVector3 btUniformScalingShape::localGetSupportingVertex(const btVector3& vec) const
45{
46 btVector3 tmpVertex;
47 tmpVertex = m_childConvexShape->localGetSupportingVertex(vec);
48 return tmpVertex * m_uniformScalingFactor;
49}
50
51void btUniformScalingShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
52{
54 btVector3 tmpInertia;
55 m_childConvexShape->calculateLocalInertia(mass, tmpInertia);
56 inertia = tmpInertia * m_uniformScalingFactor;
57}
58
60void btUniformScalingShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
61{
62 getAabbSlow(trans, aabbMin, aabbMax);
63}
64
65void btUniformScalingShape::getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
66{
67#if 1
68 btVector3 _directions[] =
69 {
70 btVector3(1., 0., 0.),
71 btVector3(0., 1., 0.),
72 btVector3(0., 0., 1.),
73 btVector3(-1., 0., 0.),
74 btVector3(0., -1., 0.),
75 btVector3(0., 0., -1.)};
76
77 btVector3 _supporting[] =
78 {
79 btVector3(0., 0., 0.),
80 btVector3(0., 0., 0.),
81 btVector3(0., 0., 0.),
82 btVector3(0., 0., 0.),
83 btVector3(0., 0., 0.),
84 btVector3(0., 0., 0.)};
85
86 for (int i = 0; i < 6; i++)
87 {
88 _directions[i] = _directions[i] * t.getBasis();
89 }
90
91 batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
92
93 btVector3 aabbMin1(0, 0, 0), aabbMax1(0, 0, 0);
94
95 for (int i = 0; i < 3; ++i)
96 {
97 aabbMax1[i] = t(_supporting[i])[i];
98 aabbMin1[i] = t(_supporting[i + 3])[i];
99 }
100 btVector3 marginVec(getMargin(), getMargin(), getMargin());
101 aabbMin = aabbMin1 - marginVec;
102 aabbMax = aabbMax1 + marginVec;
103
104#else
105
106 btScalar margin = getMargin();
107 for (int i = 0; i < 3; i++)
108 {
109 btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
110 vec[i] = btScalar(1.);
111 btVector3 sv = localGetSupportingVertex(vec * t.getBasis());
112 btVector3 tmp = t(sv);
113 aabbMax[i] = tmp[i] + margin;
114 vec[i] = btScalar(-1.);
115 sv = localGetSupportingVertex(vec * t.getBasis());
116 tmp = t(sv);
117 aabbMin[i] = tmp[i] - margin;
118 }
119
120#endif
121}
122
123void btUniformScalingShape::setLocalScaling(const btVector3& scaling)
124{
125 m_childConvexShape->setLocalScaling(scaling);
126}
127
128const btVector3& btUniformScalingShape::getLocalScaling() const
129{
130 return m_childConvexShape->getLocalScaling();
131}
132
133void btUniformScalingShape::setMargin(btScalar margin)
134{
135 m_childConvexShape->setMargin(margin);
136}
137btScalar btUniformScalingShape::getMargin() const
138{
139 return m_childConvexShape->getMargin() * m_uniformScalingFactor;
140}
141
142int btUniformScalingShape::getNumPreferredPenetrationDirections() const
143{
144 return m_childConvexShape->getNumPreferredPenetrationDirections();
145}
146
147void btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
148{
149 m_childConvexShape->getPreferredPenetrationDirection(index, penetrationVector);
150}
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
@ UNIFORM_SCALING_SHAPE_PROXYTYPE
virtual btScalar getMargin() const =0
virtual void getAabbSlow(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
btConvexShape()
not supported on IBM SDK, until we fix the alignment of btVector3
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btScalar m_uniformScalingFactor
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition btVector3.h:82