13# define DEF_ICON_SCENE DEF_ICON
15#ifndef DEF_ICON_COLLECTION
16# define DEF_ICON_COLLECTION DEF_ICON
18#ifndef DEF_ICON_OBJECT
19# define DEF_ICON_OBJECT DEF_ICON
21#ifndef DEF_ICON_OBJECT_DATA
22# define DEF_ICON_OBJECT_DATA DEF_ICON
24#ifndef DEF_ICON_MODIFIER
25# define DEF_ICON_MODIFIER DEF_ICON
27#ifndef DEF_ICON_SHADING
28# define DEF_ICON_SHADING DEF_ICON
30#ifndef DEF_ICON_FOLDER
31# define DEF_ICON_FOLDER DEF_ICON
34# define DEF_ICON_COLOR DEF_ICON
37# define DEF_ICON_FUND DEF_ICON
112DEF_ICON(DRIVER_ROTATIONAL_DIFFERENCE)
1103#undef DEF_ICON_ERROR
1104#undef DEF_ICON_SCENE
1105#undef DEF_ICON_COLLECTION
1106#undef DEF_ICON_OBJECT
1107#undef DEF_ICON_OBJECT_DATA
1108#undef DEF_ICON_MODIFIER
1109#undef DEF_ICON_SHADING
1110#undef DEF_ICON_FOLDER
1111#undef DEF_ICON_VECTOR
1112#undef DEF_ICON_COLOR
1114#undef DEF_ICON_BLANK
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces SCRIPT
#define DEF_ICON_COLLECTION
#define DEF_ICON_OBJECT_DATA
#define DEF_ICON_MODIFIER
#define DEF_ICON_BLANK(name)
#define DEF_ICON_VECTOR(name)