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Blender V4.3
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#include "DNA_ID.h"#include "BKE_asset.hh"#include "BKE_context.hh"#include "BKE_global.hh"#include "BKE_idtype.hh"#include "BKE_lib_id.hh"#include "BKE_main.hh"#include "BKE_preview_image.hh"#include "UI_interface_icons.hh"#include "RNA_prototypes.hh"#include "ED_asset_list.hh"#include "ED_asset_mark_clear.hh"#include "ED_asset_type.hh"#include "WM_types.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::asset |
Functions | |
| bool | blender::ed::asset::mark_id (ID *id) |
| void | blender::ed::asset::generate_preview (const bContext *C, ID *id) |
| bool | blender::ed::asset::clear_id (ID *id) |
| void | blender::ed::asset::pre_save_assets (Main *bmain) |
| bool | blender::ed::asset::can_mark_single_from_context (const bContext *C) |
| bool | blender::ed::asset::copy_to_id (const AssetMetaData *asset_data, ID *destination) |
Functions for marking and clearing assets.
Definition in file asset_mark_clear.cc.